Posts Tagged ‘Werecabbages’

Drader goes Green

Thursday, March 27th, 2008

I’d like to take the opportunity to publicly welcome Darrin Drader to the WereCabbages. For those who don’t know him, you can:

Read his blog: blogspot
View some of his credits: Pen & Paper
Play one of his adventures: Free OA from WotC

Welcome to the Patch, Darrin. Obey the Slaw!

Update: I’ve syndicated Darrin’s blog to LJ –>

Blight Elves: Architects of Despair

Tuesday, February 26th, 2008


Life is a meaningless torture only made bearable when enjoying the misery of others. If you are too blind or weak to accept this… Dear brother… My king… We will use your own suffering to prove it.
– Salena Valanas

RDP is pleased to announce Blight Elves: Architects of Despair, a supplement for the Blood Throne campaign setting by Hal Maclean!

Blight Elves: Architects of Despair offers Narrators and players a definitive look at the cruelest race to walk to lands of Simarra. Worshipping a goddess who has taken suicide as her own personal portfolio, the blight elves seek not to conquer the world, or even wantonly destroy it, but rather to drive every mortal soul to choose death over life. They consider the spread of misery for misery’s sake their paramount mission, and regard torture, both physical and psychological, as the highest of all art forms.

Inside this 56 page E-book you will find new powers, feats, heroic paths and path masteries, new poisons, diseases, weapons and much more! Blight Elves: Architects of Despair also introduces new villainous paths which allow you take your True20 campaign in new, dark directions. So grab your copy today and delve into the mysteries of these vile creatures!

Grab your copy today at Paizo, RPG Now, and Your Games Now!

Editor Rone Barton and brand manager Ed Healy (that be me) recently had a chat with Sam Chupp of The Bear’s Grove podcast regarding Blight Elves: Architects of Despair. Have a listen: Episode #38.

True Cyberpunk

Monday, February 18th, 2008

Want to know what happens when a bunch of WereCabbages are told to create a cyberpunk setting for the True20 ruleset? Look no further, my friend… READ THIS.

Over the next ten months, look forward to some great content from Rone Barton, Wolfgang Baur (), Matt Conklin, Adam Daigle (), Hal Maclean, Patrick Smith, and Greg A Vaughan. Edited by Troy Taylor and yours truly.

Preview: Blight Elves

Wednesday, February 13th, 2008

Here’s a little taste of Blight Elves: Architects of Despair, the upcoming release from RDP.

Agony Altars
Hundreds of these tables wrought from volcanic glass, dark but veined with lines of purple and green, lie scattered within the Palace of Pain. Appearing no different than any other sacrificial altar complete with rusted iron manacles and stains of dried blood, their magical properties transform them into obscenities of a much higher order. Any living creature bound to one of these altars loses the ability to die. No matter how great or extreme the injury, the magic of these altars traps a spark of life within the body. Unfortunately, for those so bound, the altars do nothing to heal any injuries they might sustain, nor do they cushion them from the pain. Not even old age or starvation frees someone from the grip of an agony altar. So long as they lie helplessly bound to its surface they must endure any torment visited upon them.

Till Death us do part…

Tuesday, January 22nd, 2008


Web Exclusive from Kobold Quarterly
The D&D Monster Manual states that the organisation of liches is solitary or a troupe (assisted by vampires). But what happens if love truly conquers all? Could two evil spellcasters decide that life without each other is simply impossible?

Here are two scenarios between entangled lovers in the mortal world, Kith and his lover Leptonia. Both are accomplished spellcasters who wish for the immortality of lichdom. Kith has already attained his undeath, and his lover wishes only one act to precede joining him – their marriage. Shortly thereafter, Leptonia becomes a willing participant in the ceremony to become a lich.

This lich’s tale expands on the material of the “Ecology of the Lich,” written by Richard Pett, and published in Kobold Quarterly #3.

Read this article, now.

Blood on the Waterfront

Monday, January 21st, 2008


In a previous post, I mentioned that Greg Oppedisano has been hired as a line editor for Devil’s Workshop, an imprint of Louis Porter, Jr Design. For those of you who were curious about which line Greg’d be editing, I am happy to satisfy that curiosity.

Welcome to Sidetrek Adventure Weekly — all the heart-pounding, adrenaline-pumping action your players can handle! Each Sidetrek Adventure Weekly episode throws characters into an action-packed encounter designed to electrify your game. Drop any Sidetrek Adventure Weekly directly into your adventure as a stand-alone combat. Or, if you dare, link all 12 into one pulse-racing, white-knuckle sidetrek adventure series. Jump aboard Sidetrek Adventure Weekly tonight!

The first episode in the SAW series is written by Louis Agresta, and called Blood on the Waterfront. Visit the LPJ homepage to download a preview.

Technothrillers

Friday, January 18th, 2008


Fellow WereCabbage, Patrick Smith, has a new product out. Here’s the sales text:

Technothrillers
Written by Michael Daumen and Patrick Smith, Technothrillers is a 106 page True20 espionage kit which provides Narrators and Players with everything they need to run exciting, action-packed spy games!

This toolkit includes new rules for using various types of Tradecraft, planning out a mission, vehicle chase rules and TONS of equipment!

Technothrillers; A true20 espionage Toolkit is fully bookmarked and has a clickable table of contents.

Check out this great espionage supplement for the True20 system today.

Greg Oppedisano gets Cabbagey

Sunday, December 30th, 2007


Monsters of NeoExodus: Harvester of Sorrow
A gentle keen is the first sound you hear as this plaintive creature steps from the shadows and slides towards you. Exuding melancholy from its expressively sorrowful eyes, its call causes your heart to wrench with ageless pain. Dressed in the tattered remains of clothing from its past life, the rags cling to the rot twisted flesh on its deteriorating frame. Your nostrils are assailed by an earthy scent that hints of the recently left grave. The jagged remains of self inflicted wounds trace their way up the arms of the creature; the pinched noose still hangs from its neck; all the while it looks longingly into your eyes willing you to join it in relentless misery. A harvester of sorrow lurks near suffering and misery waiting for an opportunity to inculcate the living with its pain wracked song of madness and hate. Harvesters are created when the souls of suicide victims are refused entry into the after life, cast back to the world and forced to walk the world in their old bodies for ever feeling the pain that drove them to such desperation. Individual harvesters bear the wounds of their suicide – be they long jagged cuts along the arms, the remains of strangulation ropes on the neck, the shattered bones of long falls or the bloat and stained skin of those that succumbed to poison.

I’m not done yet. Check out this press release from Devil’s Worshop

Louis Porter Jr. Design, in association with Devil’s Workshop, is proud to announce that Greg Oppedisano, RPG writer who has worked for such game companies as Paizo, Goodman Games and 0one Games; has just been hired as the Line Editor on Devil’s Workshop upcoming new project.

“While working with Greg on Monsters of NeoExodus: Harvester of Sorrow, I pitched him an idea that I wanted to do with this project. Greg loved it, took off and ran with the whole project. I think when we announce this secret project a lot of people will be amazed and astonished that we are doing something like this,” commented Louis Porter Jr., owner of Louis Porter Jr. Design. “When this project is released, I believe it will draw a lot of new interest to Devil’s Workshop and Louis Porter Jr. Design.”

GM Gems I

Sunday, December 30th, 2007


A Tome of Inspiration for Fantasy Game Masters

It doesn’t come out until February, but Goodman announced it today, so I am as well.

Systems-Neutral Tools for Every Game Master
GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!

Inspiration and Perspiration
This 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose. GM Gems is written by veteran Game Masters and some of today’s best known RPG designers…

OK, that’s the hype. This is the deal. GM Gems is the first big project that was conceived, developed and produced by WereCabbage Publishing. We’re all very excited, and proud to be working with Goodman.

Here’s a list of the Cabbages that contributed: Stephen S. Greer (Project Manager), Lou Agresta (Project Developer and Writer), Rone Barton (Project Developer and Writer), B. Matthew Conklin III (Project Developer and Writer), Ashavan Doyon (Project Developer and Writer), Russell Brown, Elizabeth Courts, Adam Daigle, Tom Ganz, David Hall, Ed Healy, Tim Hitchcock, Phillip Larwood, John E. Ling, Jr., Hal Maclean, Rob Manning, Greg Oppedisano, Greg Ragland, Craig Shackleton, Patrick Smith.

WCP Profile Update: New Projects

Tuesday, December 4th, 2007

I’ve updated my profile over at WereCabbage Publishing. New items of note:

and I have an article on calamitous diseases and plagues in Pathfinder #8. Expected release: March 2008.

– I am editing Book of Bones for . It’s a monster manual for the Blood Throne Campaign Setting. Expected release: December 2007.

– I added my upcoming article in Ancient Warfare Magazine (). Expected release: December 2007.