Posts Tagged ‘GM Gems’

GM Gems I

Sunday, December 30th, 2007

A Tome of Inspiration for Fantasy Game Masters

It doesn’t come out until February, but Goodman announced it today, so I am as well.

Systems-Neutral Tools for Every Game Master
GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!

Inspiration and Perspiration
This 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose. GM Gems is written by veteran Game Masters and some of today‚Äôs best known RPG designers…

OK, that’s the hype. This is the deal. GM Gems is the first big project that was conceived, developed and produced by WereCabbage Publishing. We’re all very excited, and proud to be working with Goodman.

Here’s a list of the Cabbages that contributed: Stephen S. Greer (Project Manager), Lou Agresta (Project Developer and Writer), Rone Barton (Project Developer and Writer), B. Matthew Conklin III (Project Developer and Writer), Ashavan Doyon (Project Developer and Writer), Russell Brown, Elizabeth Courts, Adam Daigle, Tom Ganz, David Hall, Ed Healy, Tim Hitchcock, Phillip Larwood, John E. Ling, Jr., Hal Maclean, Rob Manning, Greg Oppedisano, Greg Ragland, Craig Shackleton, Patrick Smith.