Archive for the ‘Uncategorized’ Category

WANTED: Gaming Sites & Blogs

Thursday, October 30th, 2008

Sometimes companies have trouble finding enough customers – bad problem. That’s not me.

I have a ‘good problem’ – I have too many customers and not enough product to sell them.

What am I talking about? Online advertisements. I represent some of the best gaming blogs on the internet. Things are going great. I think I’m keeping them happy – filling up their ad inventory with high-paying creatives.

But I need more.

I need to, at least, double my available impressions. Triple would be nice. And I need to do it now. I keep turning away advertisers and it’s killing me.

So…

If you have a quality blog, and if you would like an ad manager, please get in touch.

What is quality?

* Critical Hits: critical-hits.com
* Dungeon Mastering: dungeonmastering.com
* Gnome Stew: gnomestew.com
* Johnn Four’s Roleplaying Tips: roleplayingtips.com
* Jonathan Drain’s d20 Source: d20.jonnydigital.com
* Kobold Quarterly: koboldquarterly.com
* Musings of the Chatty DM: chattydm.net
* Treasure Tables: treasuretables.org

Pen & Paper RPGs. CRPGs. XBOX. MMORPGs. If you blog is about these things, in part or in whole, I want to talk to you.

EDIT: Problem officially solved. Thanks for the responses and suggestions, folks.

.

Online Game Marketing for $25 a Month

Wednesday, September 24th, 2008

You’re a game publisher. You want to promote your products, and want part of your strategy to include an element of online advertising. But… you want your ads to be seen by the people who are most likely to respond, and you don’t want to break the bank to reach them.

This is what Ed Healy (that’s me) would do:

(1) On the day you release a new product, purchase a small amount of advertising on Facebook and StumbleUpon. You can get a small, but respectable response from both sources with only $7.50:

Facebook allows you to target your ads to a given country, state, city, and gender. You are also able to target certain keywords—roleplaying games, for instance—so that your ads are only seen by people who are likely to be interested in your products. Even better, you only pay when people click on your advertisement, and you get to decide how much you pay per click.

You can have your ads point to your home page, or online store. Even better? Create a Facebook Group for your business, which your customers can become ‘members’ of. For your main product lines, create a Facebook Page so your customers can become ‘fans’ and help you spread the word. Post announcements and run your RSS feeds through these tools in order to keep your customers engaged with your company. Target these pages with your ads.

StumbleUpon ads are similar to Facebook ads. However, people don’t see your advertisement—they simply show up at your web site. As with Facebook, you pay for each time someone clicks. The added benefit to SU advertising is that the user can ‘thumb up’ your site, increasing the likelihood that others will find it as well. It’s the closest thing to for-pay viral marketing you’re going to find.

It’s important, with StumbleUpon advertising, that your site grabs the viewer’s attention and makes him want to stay. Consider designing a landing page specifically for your SU campaign—maybe offering SU visitors a discount for purchasing your product.

(2) There are a number of great gaming blogs on the internet. I happen to represent (full disclosure, and all) seven of them. Here’s “the list”:

* Dungeon Mastering: dungeonmastering.com
* Gnome Stew: gnomestew.com
* Jonathan Drain’s d20 Source: d20.jonnydigital.com
* Kobold Quarterly: koboldquarterly.com
* Musings of the Chatty DM: chattydm.net
* Roleplaying Tips: roleplayingtips.com
* Treasure Tables: treasuretables.org

For $17.50 per month, your advertisement will be seen 500 times on each site. Honestly, there’s no need to go much further than this, unless you have the budget. Use this modest amount of exposure for branding—to keep your company and products in front of your prospective customers and to encourage them to visit your website.

Read a little more about advertising on these gaming blogs here.

So, that’s it. Let me know what you think of this plan. Have you ever used Facebook or StumbleUpon ads? Are you a reader of the sites I listed? Sound off, and game on!

Go Cabbage Go

Wednesday, September 17th, 2008

Time to brag a bit. Here are the products on RPG Now’s Top Ten list…

01. Forgotten Realms Player’s Guide
02. Adventurer’s Vault
03. Wild Talents: Essential Edition
04. Shadows of Cthulhu
05. Wardogs
06. Scepter Tower of Spellgard
07. The ULTIMATE GM Screen
08. E-Z BATTLEFIELDS: Mechbattle City
09. The Great City Campaign Setting
10. M1: Dragora’s Dungeon

Four of these were written by Cabbbages (they’re the linked ones…).

OK, I’m done.

EDIT: I said three… it was four. Thanks, Ash.

SLCN Introductory Advertising Offer

Monday, September 15th, 2008

NOTE: This is mostly a marketing pitch. 🙂

As some of you know, I’m the Advertising Manager for SLCN.TV. It’s a great company, with some great programming. I’m especially fond of Meet an Author, which is hosted by my good friend Adele Ward.

SLCN.TV is the largest television network in Second Life, with over a third of residents viewing our programming. More than 200,000 viewers tune in the SLCN.TV each week. We’re so confident in the power of SLCN advertising, that we’re offering new advertisers the following introductory offer.

COST: $100 (L$25,000)

YOU WILL RECEIVE ONE MONTH OF ADVERTISING ON:

(1) One of our network channels (your choice): shopping, music, business, lifestyle, sports, or community.

AND

(2) One of these great shows (your choice):

2nd Question: Second Life’s first quiz show, focused on science.
Giant Snail Racing: Just what it sounds like – giant snails racing for prize money.
Meet an Author: Discussions with authors about their work and the art of writing.
Meta Makeover: Improving your home, business or sim.
Metanomics: The premiere show on business in virtual worlds.
Music Academy: Focus on classical music appreciation, education and performance.
Real Biz in SL: What real world businesses are doing in Second Life.
Sail On: Second Life boat racing.
SLASCAR Racing: NASCAR in Second Life.
SLSBA Slimboarding: Snowboarding in Second Life.
That S’Life: Events and businesses throughout Second Life.
Tonight Live: The premiere culture and entertainment talk show.

This is a limited time offer, as prices well below our normal rates, and available slots on a given show may go quickly, so act today.

CONTACT: Normal Rayna <-- Me, in SL. OK, marketing pitch is done…

The Fringe S01E01

Thursday, September 11th, 2008

Q: If you can sync brains with someone up to 8 hours after they “die,” then why didn’t they take that dude back to the lab right after he crashed his truck?

Dark Helmet was right: Evil will always triumph, because good is dumb.

Autumn Writers’ Exhibition

Wednesday, September 10th, 2008

THE AWE IS BACK!

SLURL: Autumn Writers’ Exhibition, Written Word

After the success of the Autumn Writers’ Exhibition last year we’re making it a tradition and bringing it back. Last year we had more than 100 writers displaying their work for free and taking part in events and impromptu readings and music. Come along and enjoy the fun, which will end with fireworks and a main events week over Halloween.

This year the exhibition will be on two parcels of land next to the Written Word and INKsters areas on opposite corners of Cookie Island, joined by events in the Town Center. There’s also plenty to see on this island dedicated to writers and creative people.

THINKING OF EXHIBITING?

The exhibition shows off the work of writers active on SL, in tents or huts (see pictures on the website or come and see the ones on show). The tents are slightly bigger but are not editable. The inside texture of the hut may be edited, and the shelf can be removed.

There is no charge for a hut or tent, which once booked, can be occupied for the duration of the exhibition. The condition is that your display must be set up in time for the beginning of the exhibition (huts & tents will be available around a week before this). Displays must relate to original writing created by the occupier (or occupiers, if you’re doing one jointly). Writing can include poetry, prose, fiction, non-fiction, scriptwriting or songwriting, and can be supplemented by other original artwork … it’s all down to your imagination and creativity!

The exhibition is for original writers in all forms, and not for people wanting to sell services to writers. Writers can offer their work for sale.

If you’re interested in reserving a hut or tent, you’ll need pass a Second Life notecard to Jilly Kidd with your name and what you intend to display. Put AWE in the name so she can find it easily. Or go to the Written Word website to fill in a form and we’ll get back to you.

Written Word: writtenword.org.uk
SLURL: Cookie (41,199,21)

Game Book Design and Pitching

Sunday, September 7th, 2008

I’ve read through over 100 game books in the last two months. One thing keeps popping out at me – they take forevar to get to the point. Sometimes I have to wait for as many as 60 pages before I get to the ‘so what can I do’ part of the text. Most often, I get to read a chapter or two of background, in addition to the ‘What is an RPG’ stuff that makes my eyes glaze over.

*yawn*

The first couple pages of a game book is a pitch, folks. You need to tell me why I should play your game. What makes it fun? What can I do? I’m sure your history and setting and such are fine and dandy, but they should come after I’m hooked.

If you’re designing the layout of a new game book – thinking about how the information will flow – do me a favor and read the first two pages. If those two pages don’t contain content that will make me want to use this book in a game, then start over.

Write a pitch.

You can digress into examples of play and sample fiction and setting material once you have me hooked. But you need to hook me, first.

Cracker Jack Bloggers

Friday, September 5th, 2008
I’m not a big fan of popcorn, but I love Cracker Jacks. Popcorn and peanuts, smothered in caramel? Yes please. As much as I love Cracker Jacks, though, I was never a big fan of the prize inside. It didn’t bother me, per se, but it didn’t turn me on either.
Who are the Cracker Jack bloggers (and podcasters)? They are the people who establish a name for themselves on one topic, and then feel that entitles them to spout off about something totally unrelated and expect their audience to care – and stick around to read / listen. The PR professional who feels the need to include a post espousing their view that creation should be taught in schools, or the social media podcaster who thinks his knowledge of Twitter, Facebook and LinkedIN means he should also share his views on global warming.
Until recently, these people didn’t bother me. They were the Cracker Jacks – throwing in a little ‘prize’ from time to time. Most of the time, these little nuggets are easy to ignore. However, more and more people are turning into Cracker Jacks – and instead of an occasional prize, I’m getting deluged with vitriolic, snide and pompous remarks about various topics.
Don’t think I’m only talking about one side of an argument either.
Look at the US Presidential race, for instance. Conservatives may think Obama has a messiah complex, may despise his socialist policies, and may not trust his lack of experience. Liberals may claim McCain wants to pillage natural resources for cheap energy and fear he’ll appoint judges that will overturn Roe v. Wade. I get it, but if you’re giving me a podcast or blog post on macro-economic theory (which I enjoy), please refrain from throwing a disrespectful jab at ‘Barry’ or making fun of old-man McCain. If you feel so strongly about the subject, start a new blog, but don’t soil your reputation in my eyes, as a thought leader, by turning into a political hack.
Why is this bugging me so much?

I’m not a big fan of popcorn, but I love Cracker Jacks. Popcorn and peanuts, smothered in caramel? Yes please. As much as I love Cracker Jacks, though, I was never a big fan of the prize inside. It didn’t bother me, per se, but it didn’t turn me on either.

Who are the Cracker Jack bloggers (and podcasters)? They are the people who establish a name for themselves on one topic, and then feel that entitles them to spout off about something totally unrelated and expect their audience to care – and stick around to read / listen. The PR professional who feels the need to include a post espousing their view that creation should be taught in schools, or the social media podcaster who thinks his knowledge of Twitter, Facebook and LinkedIN means he should also share his views on global warming.

Until recently, these people didn’t bother me. They were the Cracker Jacks – throwing in a little ‘prize’ from time to time. Most of the time, these little nuggets are easy to ignore. However, more and more people are turning into Cracker Jacks – and instead of an occasional prize, I’m getting deluged with vitriolic, snide and pompous remarks about various topics.

Don’t think I’m only talking about one side of an argument either.

Look at the US Presidential race, for instance. Conservatives may think Obama has a messiah complex, may despise his socialist policies, and may not trust his lack of experience. Liberals may claim McCain wants to pillage natural resources for cheap energy and fear he’ll appoint judges that will overturn Roe v. Wade. I get it, but if you’re giving me a podcast or blog post on macro-economic theory (which I enjoy), please refrain from throwing a disrespectful jab at ‘Barry’ or making fun of old-man McCain. If you feel so strongly about the subject, start a new blog, but don’t soil your reputation in my eyes, as a thought leader, by turning into a political hack.

Why is this bugging me so much?

Age of Volondor: The City

Thursday, August 28th, 2008

I love maps. A good map elicits such a strong reaction from my imagination that I often need nothing else to come up with an adventure idea. When I saw that Stainless Steel Dragon had a series of map products, I decided to take a look – grabbing Age of Volondor: The City ($8.95 at RPG Now).

From the Introduction: Volondor: “The City,” is perhaps the world’s largest city map set. Volondor is unlike any other city map due to the number, size, variety and details of its floor Plans. Over 100 “unique” building floor plans intelligently arranged to form a huge walled castle surrounded by a large city. This city was designed with defense, economy and entertainment in mind. (This City offers many interesting role-playing locations.)

Does Volondor contain a greater number of floor plans, of a greater range in size, with more detail and variety than any other product out there? Are they “unique” and intelligently arranged, as the Introduction claims? Does the design facilitate defense, economy and entertainment?

*sigh*

No.

The worst offenders are the regional maps. They are so poorly rendered, one would think the designer used old Zelda or Ultima graphics. From a usability standpoint, they fail as well – they contain so many dark and colored areas that, to print them out, you’d have to eat up multiple toner cartridges.

Thankfully, the actual city maps are not as bad. However, the resolution is so low that it’s difficult, at best, to read the labels. My real issue with this product, though, is that it doesn’t live up to the claims made about it.

Some highlights:

Volondor is unlike any other city map due to the number, size, variety and details of its floor Plans.: Poppy-cock. Most floorplans are recycled. They are not different or unique. The cartographer simply created a new location name and moved a couple icons around. I’d estimate, because I don’t care to do the actual math, that fully 30% of the floorplans fail the “uniqueness” claim. The details are uninspiring in most locations.

This city was designed with defense, economy and entertainment in mind.:

(1) Defense: The walls are all straight, as are most of the streets. The main gate empties out into the main street, rather than an airy killing ground. The keep sits so close to the surrounding homes and businesses that sentries could be picked off by snipers of only marginal talent. There are no defenses at the port. And on and on and on. Defense? Hardly.

(2) Economy: Again, the port… so small that I doubt any meaningful commerce travels through it. I see only two warehouses within easy reach of the water – there are more barracks than warehouses! A number of large guildhalls are present, located on prime real estate that could be better used to the handling of cargo and merchandise. The one cool feature is the 50-ton crane that rotates 360 degrees. Economy Fail.

(3) Entertainment: Yes, there are a number of entertainment establishments, including a stadium. Nothing too inspiring, though, and nothing that overcomes the other failings of this product.

For $9.00, this product is a waste – especially when you can get four high-quality map packs from 0oneGames for less than $8.00.

Sorry guys, back to the drawing board…

Two Bit Tables: Ancient Battlefield Encounters

Thursday, August 28th, 2008

Healing Fireball publishes a series called Two Bit Tables – small, inexpensive ($0.50 each) PDFs which GMs can use to help flesh out various aspects of game play. Ancient Battlefield Encounters opens as follow:

Every map has those marked locations that have been forever scarred by large-scale battles. Sometimes these areas are marked by the presence of a memorial of some type but usually they are just areas forgotten or avoided by man that bear the scars and artifacts of battle. But what do these places look like and what can be found there? Wonder no more – with the tables below you can generate a collection of random encounters and landmarks that will give these places a feel of their own.

So… a random encounter table to battlefields – old battlefields that people rarely visit, for one reason or another.

The Creature/Monster encounters are unimaginative. 70% of the encounters are mundane, and the rest are plain jane undead – zombies and skeletons. They threw in a vampire, but that just made me wonder why a vampire would be hanging around a battlefield. Vampires don’t strike me as prime candidates for random encounter tables.

The landmarks table shows some promise, though. Unfortunately, many of the battle remnants they list don’t add up. How could a command tent (#1) survive, even if it is worn and tattered? If it were magical, I could understand… but, then it wouldn’t be worn and tattered, would it? And how is a used torch (#19) indicative of an ancient battle?

The other two tables list landmarks for recent battles and (*cough*) species of skeletons.

*sigh*

It may only cost $0.50, but this product isn’t really worth it. The idea is sound, though. Hopefully the publisher will take another look at the content and release an improved version.