Posts Tagged ‘www’

A web strategy

Monday, April 7th, 2008

I have a personal home page, which has been languishing from lack of attention. I have this LiveJournal, which seems to be doing fine. I have a page where I list my freelance credits. I have a couple podcasts out there, and I have various sites that I’ve put “placeholders” on, but haven’t developed for lack of knowing just how I want to integrate them all.

It’s a royal mess.

I need to come up with a strategy for my web-presence.

Do I put everything in one spot, or segregate my interests over multiple sites? If I do segregate them, how can I tie them all together without having a dozen login/passwords to remember? And how can I best structure the content so that the things I do cross-pollinate each other? Do I even want them to?

This is what keeps vexing me, lately.

Audience Tracking With Feedburner

Thursday, April 3rd, 2008

Feedburner allows you to see how many listeners you have for your podcast. Check out the stats for some of the shows I listen to:

  Writing for Pay

  Bear’s Grove

  The Digital Front

  Dragons Landing

  The Game Master Show

  The Gamer Traveler

  The Game That May Be

If you’re a podcaster, and you use feedburner, do you have this tool turned on? If so, please let me know so I can monitor your audience stats. I’m trying to get a handle on how large the podcast market is… at least for the demographic I’m in.

Weblink Round-up

Wednesday, March 5th, 2008

As an interesting exercise, I thought I’d note all the sites I go to for a week. Here’s the list, in order of time spent on each:

(1) WereCabbage Publishing []: As the hub of all thing Cabbagey, I spend many hours each week discussing projects, brainstorming, and hunting down freelance opportunities.

(2) LiveJournal: I’m a big fan of the LJ Friends page. I spend at least an hour a day reading what you all post to your journals.

(3) True20 Adventure Roleplaying []: I’m working on 30 True20 projects over the next year. What better place to do market research and promote your work than the home site for the system?

(4) Kobold Quarterly []: The magazine is growing every day. I’ve been working with our web guru to tweak the store and forums, which means I spend a lot of time pinging the site.

(5) Paizo Publishing []: What can I say, I’m a Pathfinder fanboy. I’ve been busy lately, so I haven’t been able to participate as much as I like, but I visit the golem daily.

(6) Reality Deviant Publications []: The publisher for many of the True20 projects I just mentioned.

(7) facebook []: Sharing pictures, and playing Scrabulous with my friends… A nice diversion.

GlitterComm now has 3D maps

Tuesday, January 1st, 2008

Luis Mejia has been working on his own virtual tabletop for some time. GlitterComm is still in the public beta stage (v0.07.1126, to be exact), but it’s got a lot going for it. Today, he announced that GC now has 3D mapping! If you have any interest in virtual tabletop gaming, go to, download the public beta, and take it for a test drive. I’d be interested in hearing what you think – and I know Luis would as well.

Gaming Websites

Tuesday, December 25th, 2007

I couldn’t sleep last night, so I went to a couple hundred gaming websites and noted what they offer. In the end, it all boils down to content. That’s what people are looking for. The question then becomes, what kind of content, right? I could see three main categories: editorial, utilitarian, and community.

– Editorial content can be your standard list of articles on gaming, whether it’s a standard page of text or a podcast, articles and columns or product reviews.

– Utilitarian content is stuff like press releases and news stories, but also things like random NPC generators and the d20SRD.

– Community content includes forums and chat rooms, and to some degree those wikis that seem to be popping up all over the place.

I created a list of some general types of content as well:
– Indexes: Like the Pen & Paper database, or the Gaming Index on RPGnet.
– Stores: While they use the indexes, above, they really are their own animals.
– Reviews: Even though these days you find most of the reviews tied to an online store.
– Forums/Chat: Ways to interact with your fellow gamer in semi-real time.
– Art Galleries: from deviantART to ENWorld
– News: Gamingreport, RPGNews, RPGnet, etc.
– Articles: Those things people write in their blogs / on their sites.
– Groups: MeetUp Groups, Yahoo Groups, facebook groups
– Publishers: A special type of ‘group’
– Tools: DM Tools, generators, etc.

So what’s the point?

Well, I’m glad you asked! I’d like for you to tell me which of these types of content you consider to be important enough to get top billing. Which ones are big enough in your eyes that they should take priority over the rest on a site. Assume, for a moment, that this hypothetical site has all of these things (because otherwise the exercise is useless. Please, choose those five or six types that should get the spotlight, with the assumption that the others would be pushed into the background.

For instance, I might choose… Articles, Forums, News, Stores, Tools, and Reviews. Which would you choose, and if you have the time… why?

Bye Bye MySpace

Friday, December 14th, 2007

I started a MySpace page when I got to Iraq in ’06. It was partly an experiment – partly a way to stave off boredom. Lately, I’ve had too much trouble with spam, and I’ve seen a few friends’ accounts get hacked. So, I’m killing my MySpace account and moving it over to Facebook.

Message Boards vs. Blogs

Thursday, December 6th, 2007

A blog is really just a single message board, with no subsidiary or supplementary forums, nothing more. Think about it…

The initial post:
– On a message board, the initial post makes a new thread.
– In a blog, the initial post makes a new entry.

Subsequent posts:
– On a message board, subsequent posts are grouped by thread.
– In a blog, subsequent posts are grouped by entry.

Am I missing anything here? If you were to grab a blog roll and feed the information into a format similar to a message board, would anyone notice the difference? If a message board was broken into its forums, each presented as a separate blog, would anything change?

The why of the web?

Friday, November 23rd, 2007

You’re surfing the web. If you’re like me, you find yourself patronizing gaming websites on a regular basis. But what are you doing? What are you looking for?

– Are you looking for information on upcoming products?

– Do you want to read a review of an old product? Are you shopping?

– Got some free time next weekend and wondering if there’s a convention nearby?

– Are you looking for a retailer or fellow gamers in your area?

– Perhaps you love the forums and just want to discuss your favorite system or setting?

Why do you visit a website, and how much of your online time is devoted to each? That’s what I want to know.