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	<title>Ed Healy</title>
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	<link>http://ephealy.com</link>
	<description></description>
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	<itunes:summary>game industry professionals discuss game design, production, marketing and sales</itunes:summary>
	<itunes:author>Ed Healy</itunes:author>
	<itunes:explicit>no</itunes:explicit>
	<itunes:image href="http://ephealy.com/gamerati/images/aa_gamerati_300.jpg" />
	<itunes:owner>
		<itunes:name>Ed Healy</itunes:name>
		<itunes:email>ephealy@ephealy.com</itunes:email>
	</itunes:owner>
	<managingEditor>ephealy@ephealy.com (Ed Healy)</managingEditor>
	<copyright>2009</copyright>
	<itunes:subtitle></itunes:subtitle>
	<itunes:keywords>games, design, production, marketing, sales</itunes:keywords>
	<image>
		<title>Ed Healy</title>
		<url>http://ephealy.com/gamerati/images/aa_gamerati_144.jpg</url>
		<link>http://ephealy.com</link>
	</image>
	<itunes:category text="Business" />
	<itunes:category text="Games &amp; Hobbies">
		<itunes:category text="Other Games" />
	</itunes:category>
		<item>
		<title>The Freedom of Transparency</title>
		<link>http://ephealy.com/2010/04/12/the-freedom-of-transparency/</link>
		<comments>http://ephealy.com/2010/04/12/the-freedom-of-transparency/#comments</comments>
		<pubDate>Mon, 12 Apr 2010 00:54:28 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Headline]]></category>
		<category><![CDATA[Chase]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[transparency]]></category>
		<category><![CDATA[VISA]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=784</guid>
		<description><![CDATA[Chase VISA sent me an offer in the mail today; enroll in the FREE Chase Freedom program and receive 5% cash back on various purchases between April 1st and June 30th. I&#8217;m not sure how many home improvement purchases I&#8217;ll make over the next couple months, but when I do I&#8217;ll enjoy the kick back.
Still, I wonder why Chase required me to enroll in this program. Why did they not just enroll all card holders in the program and inform them of the fact? According to Chase, enrollment was necessary ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://ephealy.com/wp-content/uploads/2010/04/chasefreedom.jpg"><img class="alignright size-full wp-image-783" style="margin-top: 5px; margin-bottom: 5px; margin-left: 10px; margin-right: 10px;" title="chasefreedom" src="http://ephealy.com/wp-content/uploads/2010/04/chasefreedom.jpg" alt="" width="150" height="150" /></a>Chase VISA sent me an offer in the mail today; enroll in the FREE <a href="http://chasebonus.com/freedom1">Chase Freedom</a> program and receive 5% cash back on various purchases between April 1st and June 30th. I&#8217;m not sure how many home improvement purchases I&#8217;ll make over the next couple months, but when I do I&#8217;ll enjoy the kick back.<span id="more-784"></span></p>
<p>Still, I wonder why Chase required me to enroll in this program. Why did they not just enroll all card holders in the program and inform them of the fact? According to Chase, enrollment was necessary in order to properly distribute bonuses. That seems specious, since they know everything I do with their card. How else would they bill me?</p>
<p>Clearly, Chase gets more loyalty out of customers who know they are getting an added bonus. You can&#8217;t really make that your message to your community, though, can you?</p>
<p>Or can you?</p>
<p>Could Chase have told people the reason, the real reason? Could they then have used that as an opportunity to encourage those customers to tell their friends and family about Chase VISA?</p>
<p>One problem with hiding your motives is that you can&#8217;t talk about them. Being transparent about your motives frees you to follow up with a clear call to action.</p>
<p>What do you think?</p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2010/04/12/the-freedom-of-transparency/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>A Living Telecom Infrastructure</title>
		<link>http://ephealy.com/2010/04/09/a-living-telecom-infrastructure/</link>
		<comments>http://ephealy.com/2010/04/09/a-living-telecom-infrastructure/#comments</comments>
		<pubDate>Fri, 09 Apr 2010 04:00:13 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[MANET]]></category>
		<category><![CDATA[mobile communications]]></category>
		<category><![CDATA[One Laptop Per Child]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[TerraNet AB]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=759</guid>
		<description><![CDATA[During the chaos that was 9/11 in NYC, mobile communications were a mess. The World Trade Center used to be an important hub the mobile architecture in lower Manhattan.  Until mid-afternoon, it was virtually impossible to make contact with anyone, if you were relying on a cell phone.

In 2007, I became aware of the One Laptop Per Child project. Of particular interest to me was the mobile ad hoc networking technology the it employed, allowing each laptop to act as a node, routing packets to other laptops in the ...]]></description>
			<content:encoded><![CDATA[<p>During the chaos that was 9/11 in NYC, mobile communications were a mess. The World Trade Center used to be an important hub the mobile architecture in lower Manhattan.  Until mid-afternoon, it was virtually impossible to make contact with anyone, if you were relying on a cell phone.<span id="more-759"></span></p>
<p><a href="http://ephealy.com/wp-content/uploads/2010/04/2911407084_7947a037fe.jpg"><img class="size-full wp-image-769   alignright" style="margin-top: 5px; margin-bottom: 5px; margin-left: 10px; margin-right: 10px;" title="2911407084_7947a037fe" src="http://ephealy.com/wp-content/uploads/2010/04/2911407084_7947a037fe.jpg" alt="" width="240" height="222" align="right" /></a></p>
<p>In 2007, I became aware of the <a href="http://laptop.org/">One Laptop Per Child</a> project. Of particular interest to me was the mobile ad hoc networking technology the it employed, allowing each laptop to act as a node, routing packets to other laptops in the network without a need for a base station. Since then, <strong>I&#8217;ve been wondering how such technology could help our mobile communications networks.</strong></p>
<p>In September 2007, the <a href="http://news.bbc.co.uk/2/hi/technology/6987784.stm">BBC reported</a> that Swedish company <a href="http://www.terranet.se/">TerraNet AB</a> planned to use mobile ad hoc network (MANET) technology to create a &#8220;new way of making calls directly between phones, for free.&#8221; While free telephony is certainly attractive, what excites me about this development is the move toward a &#8216;living&#8217; telecom backbone, once that can survive catastrophic events like the attacks of 9/11.</p>
<p><strong>All systems have weaknesses.</strong> Take the power grid in the United States, for example. &#8220;Our analysis indicates that major disruption can result from loss of as few as two percent of the grid&#8217;s substations,&#8221; said Reka Albert, assistant professor of physics at Penn State, who led a research team studying the issue in 2004 (<a href="http://www.physorg.com/news1049.html">source</a>).</p>
<p>Our telephony infrastructure certainly has similar weaknesses. I wonder how initiatives, like those undertaken by TerraNet, would revolutionize the way we communicate. I wonder how the broad dissemination of MANET technology would effect the survivability of our telephony systems. And I wonder why we&#8217;re not seeing more of this technology from major operators and providers.</p>
<p>TerraNet&#8217;s founder, Anders Carlius, had this to say to the BBC back in 2007: &#8220;One of the biggest things against us is that the big operators and technology providers are really pushing against us, saying this technology doesn&#8217;t work and it doesn&#8217;t have a business model.&#8221; I hope they&#8217;ve changed their minds over the last three years.</p>
<p>What do you think?</p>
<p style="text-align: right;">Image (c) <a href="http://www.flickr.com/photos/olpc/2911407084/">One Laptop Per Child</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2010/04/09/a-living-telecom-infrastructure/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cheap and Compact Mobile Podcasting Rig</title>
		<link>http://ephealy.com/2010/04/04/cheap-and-compact-mobile-podcasting-rig/</link>
		<comments>http://ephealy.com/2010/04/04/cheap-and-compact-mobile-podcasting-rig/#comments</comments>
		<pubDate>Sun, 04 Apr 2010 07:30:05 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[audacity]]></category>
		<category><![CDATA[Flip]]></category>
		<category><![CDATA[format factory]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[podcasting]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=748</guid>
		<description><![CDATA[You can spend a fortune on podcasting gear. If you&#8217;re an audiophile, part of the fun of podcasting is building different rigs for different uses. This can get expensive, though. More importantly, if you spend a lot of time on the road, it can be a logistical nightmare. Lugging around a ton of high-end A/V equipment can eat up valuable luggage space, especially if you want to do both audio and video recording.
When I&#8217;m on the road, I rely on my Flip. You can get a Flip UltraHD Camcorder (Affiliate ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://ephealy.com/wp-content/uploads/2010/04/small_flip-ultrahd_front_main_image.jpg"><img class="alignright size-full wp-image-746" style="margin-top: 5px; margin-bottom: 5px; margin-left: 10px; margin-right: 10px;" title="small_flip-ultrahd_front_main_image" src="http://ephealy.com/wp-content/uploads/2010/04/small_flip-ultrahd_front_main_image.jpg" alt="" width="200" height="248" /></a>You can spend a fortune on podcasting gear. If you&#8217;re an <a href="http://en.wikipedia.org/wiki/Audiophile">audiophile</a>, part of the fun of podcasting is building different rigs for different uses. This can get expensive, though. More importantly, if you spend a lot of time on the road, it can be a logistical nightmare. Lugging around a ton of high-end A/V equipment can eat up valuable luggage space, especially if you want to do both audio and video recording.<span id="more-748"></span></p>
<p>When I&#8217;m on the road, I rely on my Flip. You can get a <a href="http://www.amazon.com/gp/product/B0023B14TK?ie=UTF8&amp;tag=ephealycom-20&amp;link_code=as3&amp;camp=211189&amp;creative=373489&amp;creativeASIN=B0023B14TK">Flip UltraHD Camcorder</a> (Affiliate Link) for under $150. I&#8217;ve even seen the non-HD ones for under $100 at Walmart and Target. When I compare this to the $500+ I paid for my Marantz recorder, the Flip is a steal.</p>
<p>I love the Flip for a number of reasons:</p>
<p><strong>(1) Compact.</strong> You can fit it in your pocket. You can&#8217;t say the same for more robust, specialized equipment.</p>
<p><strong>(2) Audio Quality.</strong> The Flip has a directional stereo microphone. You record what&#8217;s in front of you, and don&#8217;t have to worry too much about background noise leaking in from the side or behind.</p>
<p><strong>(3) Ease of Use.</strong> The Flip comes with video editing software on it. You don&#8217;t need it on your computer. Just pop out the USB port, plug it into your laptop, and you&#8217;re good to go.</p>
<p>I especially like the Flip for audio podcasting. When I&#8217;m on the road, I record my audio using the Flip, strip the audio into an MP3 using <a href="http://www.formatoz.com/">Format Factory</a> (freeware), then add in intros and bumpers using <a href="http://audacity.sourceforge.net/">Audacity</a> (freeware). <a href="http://filezilla-project.org/">FileZilla</a> (also freeware) is my FTP program of choice, in case you&#8217;re wondering how I get the finished audio up to the web.</p>
<p><strong>So there it is: Flip + Format Factory + Audacity + FileZilla. Podcasting that can fit in your pocket, and almost any budget.</strong></p>
<p>As an aside, I&#8217;ve also used my iPhone as a mobile podcasting platform. The Voice Memo feature is decent, in a pinch, and you can run the audio through Format Factory and Audacity if you want to pump out MP3s for your podcast. An iPhone is a little more expensive than a Flip, though, so while it qualifies as &#8216;more compact&#8217; it doesn&#8217;t win on price. And&#8230; you can&#8217;t do video (yet) with your iPhone.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Storytellers: Philippe-Antoine Ménard</title>
		<link>http://ephealy.com/2010/03/24/storytellers-philippe-antoine-menard/</link>
		<comments>http://ephealy.com/2010/03/24/storytellers-philippe-antoine-menard/#comments</comments>
		<pubDate>Wed, 24 Mar 2010 12:00:02 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Philippe-Antoine Ménard]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=732</guid>
		<description><![CDATA[Guest: Philippe-Antoine Ménard, the Chatty DM
Recorded: 18 March 2010
Mentioned:
* http://chattydm.net/
* http://www.perf.etsmtl.ca/
* http://twistimage.com/
* http://www.paxsite.com/paxeast/
]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste"><strong><a href="http://ephealy.com/wp-content/uploads/2010/03/gamerati_storytellers_002_philippe-antoine_menard.jpg"><img class="alignright size-full wp-image-731" style="margin-top: 5px; margin-bottom: 5px; margin-left: 10px; margin-right: 10px;" title="gamerati_storytellers_002_philippe-antoine_menard" src="http://ephealy.com/wp-content/uploads/2010/03/gamerati_storytellers_002_philippe-antoine_menard.jpg" alt="" width="150" height="150" /></a>Guest:</strong> Philippe-Antoine Ménard, the Chatty DM</div>
<div id="_mcePaste"><strong>Recorded:</strong> 18 March 2010<span id="more-732"></span></div>
<p>Mentioned:<br />
* <a href="http://chattydm.net/">http://chattydm.net/</a><br />
* <a href="http://www.perf.etsmtl.ca/">http://www.perf.etsmtl.ca/</a><br />
* <a href="http://twistimage.com/">http://twistimage.com/</a><br />
* <a href="http://www.paxsite.com/paxeast/">http://www.paxsite.com/paxeast/</a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
<enclosure url="http://ephealy.com/gamerati_storytellers_002_philippe-antoine_menard.mp3" length="36067647" type="audio/mpeg" />
			<itunes:keywords>gamerati,Philippe-Antoine Ménard,podcast</itunes:keywords>
		<itunes:subtitle>Guest: Philippe-Antoine Ménard, the Chatty DM Recorded: 18 March 2010 Mentioned: * http://chattydm.net/ * http://www.perf.etsmtl.ca/ * http://twistimage.com/ * http://www.paxsite.com/paxeast/</itunes:subtitle>
		<itunes:summary>Guest: Philippe-Antoine Ménard, the Chatty DM
Recorded: 18 March 2010
Mentioned:
* http://chattydm.net/
* http://www.perf.etsmtl.ca/
* http://twistimage.com/
* http://www.paxsite.com/paxeast/</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
	</item>
		<item>
		<title>Leaving the Third Tribe</title>
		<link>http://ephealy.com/2010/03/22/leaving-the-third-tribe/</link>
		<comments>http://ephealy.com/2010/03/22/leaving-the-third-tribe/#comments</comments>
		<pubDate>Mon, 22 Mar 2010 11:43:02 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Brian Clark]]></category>
		<category><![CDATA[Chris Brogan]]></category>
		<category><![CDATA[Darren Rowse]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[Sonia Simone]]></category>
		<category><![CDATA[Third Tribe]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=736</guid>
		<description><![CDATA[Early last month, Darren Rowse, Brian Clark, Chris Brogan and Sonia Simone launched Third Tribe Marketing, &#8220;a private community where like-minded people help each other out. It&#8217;s based on a combination of education and interaction that takes everyone&#8217;s Internet marketing skills to a higher level.&#8221; The dual-pillars of education and interaction support the Third Tribe. Members pay $47 each month for access to marketing classes and webinars, as well as a private forum where they can discuss issues facing their businesses.
There are over 2,000 Third Tribe accounts right now. When ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://ephealy.com/wp-content/uploads/2010/03/thirdtribe.jpg"><img class="alignright size-full wp-image-734" style="margin-top: 5px; margin-bottom: 5px; margin-left: 10px; margin-right: 10px;" title="thirdtribe" src="http://ephealy.com/wp-content/uploads/2010/03/thirdtribe.jpg" alt="" width="150" height="150" /></a>Early last month, Darren Rowse, Brian Clark, Chris Brogan and Sonia Simone launched <a href="http://thirdtribemarketing.com/">Third Tribe Marketing</a>, &#8220;a private community where like-minded people help each other out. It&#8217;s based on a combination of education and interaction that takes everyone&#8217;s Internet marketing skills to a higher level.&#8221;<span id="more-736"></span> The dual-pillars of education and interaction support the Third Tribe. Members pay $47 each month for access to marketing classes and webinars, as well as a private forum where they can discuss issues facing their businesses.</p>
<p>There are over 2,000 Third Tribe accounts right now. When you have that many highly motivated entrepreneurs in a closed community, the one thing you will not lack is conversation. Third Tribe is new, but I can already see that the volume of ideas and opportunities can quickly overwhelm.</p>
<p>Chris Brogan said it himself, when he wrote, &#8220;<a href="http://www.chrisbrogan.com/redrawing/">I can&#8217;t keep up.</a>&#8221; (NOTE: Chris was not talking about Third Tribe, but about the demands on his time in general.)</p>
<p>$47 for access to people with &#8220;big brain&#8221; seemed like a good deal, so I became a member and tested the Third Tribe. Some of the classes have been interesting, but I do not think I will renew my membership. The community is just too large for me.</p>
<p>I fear it may be too large for the founders as well. If the goal is to create a self-helping community with some guidance from on high, they may succeed. However, if the goal is to give meaningful attention to Third Tribe members, I do not think the Tribe will live up to expectations, regardless of how talented the founders are.</p>
<p>I wish the Third Tribe was smaller. I&#8217;m sure I am not the only one that would pay $150 per month, if that meant being one of 500 people with direct access to the people at the top. I might even part with $300 per month, if that meant the Tribe was half-again as small &#8211; because it would likely then be twice as useful for me.</p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2010/03/22/leaving-the-third-tribe/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Gmail &amp; CRM</title>
		<link>http://ephealy.com/2010/03/19/gmail-crm/</link>
		<comments>http://ephealy.com/2010/03/19/gmail-crm/#comments</comments>
		<pubDate>Fri, 19 Mar 2010 08:30:06 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[CRM]]></category>
		<category><![CDATA[Gmail]]></category>
		<category><![CDATA[rapportive]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=720</guid>
		<description><![CDATA[Is Gmail your primary email environment? It is for me. I use a number of Google&#8217;s services, and having a Gmail account makes using them easier. The general lack of SPAM is also a nice bonus.
One of the features I use extensively within Gmail is Groups. By creating these lists within my contacts, I can track who I met at Gnomedex, or who listens to RPG Countdown. I can easily see if someone falls into multiple categories, which helps me when I&#8217;m in contact with them. This is important if, ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://ephealy.com/wp-content/uploads/2010/03/rapportive_cspenn.jpg"><img class="alignright size-full wp-image-719" style="margin-top: 5px; margin-bottom: 5px; margin-left: 10px; margin-right: 10px;" title="rapportive_cspenn" src="http://ephealy.com/wp-content/uploads/2010/03/rapportive_cspenn.jpg" alt="" width="189" height="640" /></a>Is <a href="http://www.gmail.com/">Gmail</a> your primary email environment? It is for me. I use a number of Google&#8217;s services, and having a Gmail account makes using them easier. The general lack of SPAM is also a nice bonus.<span id="more-720"></span></p>
<p>One of the features I use extensively within Gmail is Groups. By creating these lists within my contacts, I can track who I met at <a href="http://www.gnomedex.com/">Gnomedex</a>, or who listens to <a href="http://rpgcountdown.com/">RPG Countdown</a>. I can easily see if someone falls into multiple categories, which helps me when I&#8217;m in contact with them. This is important if, like me, you have over 10,000 people in your address book.</p>
<p>The one thing I haven&#8217;t had &#8211; the one thing I&#8217;ve been looking for &#8211; is a way to see where my contacts are in my social graph. When I&#8217;m talking with a fellow <a href="http://rpgpodcasts.com/">podcaster</a>, it&#8217;d be nice to know if they are on Facebook so I can attempt to connect with them there. Until now, I&#8217;ve been playing this game by ear, relying on my ability to spot holes in my social graph and plugging them manually.</p>
<p>Today, I found <a href="http://rapportive.com/">rapportive</a>.</p>
<p>When I open an email from someone, rapportive allows me to see which social networks they participate in. It easily allows me to note if I am connected with them, so that I can take steps to reach out if I am not.</p>
<p>Rapportive isn&#8217;t perfect. It relies on plumbing account data based on the addresses in your contact list, so if you don&#8217;t have the right email on file you won&#8217;t get all the data available on someone. Likewise, if your contact hasn&#8217;t maintained their social profiles, the data you get may be out of date. Still,  this is a wonderful, and free, tool to help with <a href="http://en.wikipedia.org/wiki/Customer_relationship_management">CRM</a>.</p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Storytellers: Scott &#8220;Aldie&#8221; Alden</title>
		<link>http://ephealy.com/2010/03/18/storytellers-scott-aldie-alden/</link>
		<comments>http://ephealy.com/2010/03/18/storytellers-scott-aldie-alden/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 04:01:37 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Scott "Alden" Aldie]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=708</guid>
		<description><![CDATA[Guest: Scott &#8216;Aldie&#8217; Alden from Geekdō
Recorded: 17 March 2010
Mentioned:
* http://popurls.com/
* http://alltop.com/
* https://rpxnow.com/
* http://www.geekdo.com/
* http://www.shacknews.com/
* http://www.gamecabinet.com/
* http://www.funagain.com/
* http://www.ted.com/
* http://www.boardgamegeek.com/bggcon
]]></description>
			<content:encoded><![CDATA[<div id="_mcePaste"><strong><a href="http://ephealy.com/wp-content/uploads/2010/03/gamerati_storytellers_001_scott_alden.jpg"><img class="alignright size-thumbnail wp-image-707" style="margin-top: 5px; margin-bottom: 5px; margin-left: 10px; margin-right: 10px;" title="gamerati_storytellers_001_scott_alden" src="http://ephealy.com/wp-content/uploads/2010/03/gamerati_storytellers_001_scott_alden-150x150.jpg" alt="" width="150" height="150" /></a>Guest:</strong> Scott &#8216;Aldie&#8217; Alden from Geekdō</div>
<div id="_mcePaste"><strong>Recorded:</strong> 17 March 2010<span id="more-708"></span></div>
<div>Mentioned:</div>
<div>* <a href="http://popurls.com/">http://popurls.com/</a></div>
<div>* <a href="http://alltop.com/">http://alltop.com/</a></div>
<div>* <a href="https://rpxnow.com/">https://rpxnow.com/</a></div>
<div>* <a href="http://www.geekdo.com/">http://www.geekdo.com/</a></div>
<div>* <a href="http://www.shacknews.com/">http://www.shacknews.com/</a></div>
<div>* <a href="http://www.gamecabinet.com/">http://www.gamecabinet.com/</a></div>
<div>* <a href="http://www.funagain.com/">http://www.funagain.com/</a></div>
<div>* <a href="http://www.ted.com/">http://www.ted.com/</a></div>
<div>* <a href="http://www.boardgamegeek.com/bggcon">http://www.boardgamegeek.com/bggcon</a></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://ephealy.com/gamerati_storytellers_001_scott_alden.mp3" length="38172154" type="audio/mpeg" />
			<itunes:keywords>gamerati,podcast,Scott &quot;Alden&quot; Aldie</itunes:keywords>
		<itunes:subtitle>Guest: Scott &#039;Aldie&#039; Alden from Geekdō Recorded: 17 March 2010 Mentioned: * http://popurls.com/ * http://alltop.com/ * https://rpxnow.com/ * http://www.geekdo.com/ * http://www.shacknews.com/ * http://www.gamecabinet.com/ * http://www.funagain.</itunes:subtitle>
		<itunes:summary>Guest: Scott &#039;Aldie&#039; Alden from Geekdō
Recorded: 17 March 2010
Mentioned:
* http://popurls.com/
* http://alltop.com/
* https://rpxnow.com/
* http://www.geekdo.com/
* http://www.shacknews.com/
* http://www.gamecabinet.com/
* http://www.funagain.com/
* http://www.ted.com/
* http://www.boardgamegeek.com/bggcon</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
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		<title>Dynamic URL Suffixes</title>
		<link>http://ephealy.com/2010/03/06/dynamic-url-suffixes/</link>
		<comments>http://ephealy.com/2010/03/06/dynamic-url-suffixes/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 12:16:52 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=696</guid>
		<description><![CDATA[I have a problem I can&#8217;t solve, and I&#8217;m hoping someone reading this can help. I&#8217;d like to dynamically tack a set suffix on to blog URLs before feeding them out into various channels.
Example URL: http://ephealy.com/sample-blog-post
Let&#8217;s say I want to tack on a tracking code for Facebook before feeding it to a Facebook page so that traffic resulting from Facebook can be tracked. Example Facebook URL: http://ephealy.com/sample-blog-post?tid=12345
And let&#8217;s say I have a different code for Twitter that I&#8217;d like to tack on before bit.ly takes over and the update feeds to a Twitter account. Example Twitter ...]]></description>
			<content:encoded><![CDATA[<p><a href="http://ephealy.com/wp-content/uploads/2009/05/art_computerscreen.jpg"><img class="alignright size-full wp-image-26" style="margin-top: 5px; margin-bottom: 5px; margin-left: 10px; margin-right: 10px;" title="art_computerscreen" src="http://ephealy.com/wp-content/uploads/2009/05/art_computerscreen.jpg" alt="" width="150" height="150" /></a>I have a problem I can&#8217;t solve, and I&#8217;m hoping someone reading this can help. I&#8217;d like to dynamically tack a set suffix on to blog URLs before feeding them out into various channels.<span id="more-696"></span></p>
<p>Example URL: <span style="color: #ff0000;">http://ephealy.com/sample-blog-post</span></p>
<p>Let&#8217;s say I want to tack on a tracking code for Facebook before feeding it to a Facebook page so that traffic resulting from Facebook can be tracked. Example Facebook URL: <span style="color: #ff0000;">http://ephealy.com/sample-blog-post?tid=12345</span></p>
<p>And let&#8217;s say I have a different code for Twitter that I&#8217;d like to tack on before bit.ly takes over and the update feeds to a Twitter account. Example Twitter URL: <span style="color: #ff0000;">http://ephealy.com/sample-blog-post?tid=67890</span></p>
<p>Is there a service that can handle this type of thing? I&#8217;d love to hear from you, if you know the answer.</p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
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		<title>Why People Kill Puppies</title>
		<link>http://ephealy.com/2010/03/02/why-people-kill-puppies/</link>
		<comments>http://ephealy.com/2010/03/02/why-people-kill-puppies/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 05:28:19 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Comcast]]></category>
		<category><![CDATA[rant]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=691</guid>
		<description><![CDATA[My internet is down. Again. This isn’t the second time this month, or even the third. I have logged ten days without service for more than an hour in the last four weeks. Just today, I’ve been without service three times.
I’m tired of this up and down, connected and unconnected, lifestyle. I just spent 5 minutes staring at my screen, considering it’d feel to take a baseball bat and smash it all: computer, desk, lamp, white board… everything. Unfortunately, smashing my computer isn’t going to solve anything.
Service providers are the ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-690" style="margin-top: 5px; margin-bottom: 5px; margin-left: 10px; margin-right: 10px;" title="comcast" src="http://ephealy.com/wp-content/uploads/2010/03/comcast.jpg" alt="comcast" width="150" height="150" />My internet is down. Again. This isn’t the second time this month, or even the third. I have logged ten days without service for more than an hour in the last four weeks. Just today, I’ve been without service three times.<span id="more-691"></span></p>
<p>I’m tired of this up and down, connected and unconnected, lifestyle. I just spent 5 minutes staring at my screen, considering it’d feel to take a baseball bat and smash it all: computer, desk, lamp, white board… everything. Unfortunately, smashing my computer isn’t going to solve anything.</p>
<p>Service providers are the bane of my existence, and the current culprit is <a href="http://www.comcast.net/">Comcast</a>. When AT&amp;T can provide better coverage for my iPhone than the company that has a static line running into my very home, there is a problem. AT&amp;T, the company that can’t seem to provide consistent coverage for an hour drive to Seattle. And don’t get me started on Verizon and their willingness to sacrifice years of customer loyalty over stupid billing errors.</p>
<p>I don’t want your day of free service. It does me no good when there’s no service.</p>
<p>I don’t want $15 or $30 off my bill for the next six months.</p>
<p>I want to pay the full price and have internet access.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>Go By Slow</title>
		<link>http://ephealy.com/2010/01/31/go-by-slow/</link>
		<comments>http://ephealy.com/2010/01/31/go-by-slow/#comments</comments>
		<pubDate>Sun, 31 Jan 2010 06:32:30 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Poi Dog Pondering]]></category>
		<category><![CDATA[Zen Habits]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=685</guid>
		<description><![CDATA[The most recent article from Zen Habits smacked me across the face more than a couple times. It&#8217;s not that I&#8217;m in a hurry, but I&#8217;ve complicated my life so much right now that &#8216;going slow&#8217; doesn&#8217;t feel like a viable option. Relaxation is hard to come by.
Read The Article: How Not to Hurry
It reminds me of a song by Poi Dog Pondering called The Ancient Egyptians. (like launches iLike preview)
My grand mother once told me that she liked to keep life simple. I balked at her then, but learned ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-684" style="margin-top: 5px; margin-bottom: 5px; margin-left: 10px; margin-right: 10px;" title="Poi+Dog+Pondering" src="http://ephealy.com/wp-content/uploads/2010/02/Poi+Dog+Pondering.jpg" alt="Poi+Dog+Pondering" width="150" height="150" />The most recent article from Zen Habits smacked me across the face more than a couple times. It&#8217;s not that I&#8217;m in a hurry, but I&#8217;ve complicated my life so much right now that &#8216;going slow&#8217; doesn&#8217;t feel like a viable option. Relaxation is hard to come by.<span id="more-685"></span></p>
<p><strong>Read The Article:</strong> <a href="http://zenhabits.net/2010/01/no-hurry/">How Not to Hurry</a></p>
<p>It reminds me of a song by Poi Dog Pondering called <em><a href="http://s0.ilike.com/play#Poi+Dog+Pondering:The+Ancient+Egyptians:543746:m9566619">The Ancient Egyptians</a></em>. (like launches iLike preview)</p>
<p>My <a href="http://www.facebook.com/photo.php?pid=4891471&amp;id=540365412">grand mother</a> once told me that she liked to keep life simple. I balked at her then, but learned the wisdom of those words as time went by. Lately, it seems I&#8217;m forgetting the lessions I already learned.</p>
<p><a href="http://s0.ilike.com/play#Simon+%26+Garfunkel:The+59th+Street+Bridge+Song:104383:s3201223.8346814.4658026.0.2.63%2Cstd_863f462257e9443f8e7c410b644d1eab">Another song to mellow me out&#8230;</a></p>
]]></content:encoded>
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		<title>Distilling my Bookmarks</title>
		<link>http://ephealy.com/2010/01/04/distilling-my-bookmarks/</link>
		<comments>http://ephealy.com/2010/01/04/distilling-my-bookmarks/#comments</comments>
		<pubDate>Mon, 04 Jan 2010 00:18:21 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[boomarks]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=638</guid>
		<description><![CDATA[I have hundreds of bookmarks. Some of them go to sites I check daily, some are there as an ad hoc TO DO list, and others are just garbage I meant to get to but never did.
In January 2009, I had the same problem. Instead of trying to figure out which ones to keep and which to ditch, I killed them all and started from scratch. My current bookmarks all grew naturally over last year, and I even tracked the sites I visited most often during 2009.
It&#8217;s 2010, though, so ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-26" title="art_computerscreen" src="http://ephealy.com/wp-content/uploads/2009/05/art_computerscreen.jpg" alt="art_computerscreen" width="150" height="150" />I have hundreds of bookmarks. Some of them go to sites I check daily, some are there as an ad hoc TO DO list, and others are just garbage I meant to get to but never did.</p>
<p><span id="more-638"></span>In January 2009, I had the same problem. Instead of trying to figure out which ones to keep and which to ditch, I killed them all and started from scratch. My current bookmarks all grew naturally over last year, and I even tracked the sites I visited most often during 2009.</p>
<p>It&#8217;s 2010, though, so I&#8217;ve decided to refine my list again. Here&#8217;s how it looks:</p>
<p><strong>* </strong><a href="http://ephealy.com/"><strong>http://ephealy.com/</strong></a><strong>:</strong> My home page. I have to verify that it&#8217;s working and that my new posts make it up, so naturally it&#8217;s on top.<br />
<strong> * </strong><a href="http://gamecryer.com/"><strong>http://gamecryer.com/</strong></a><strong>:</strong> My game review site, which I update every third day, or so.<br />
<strong> * </strong><a href="http://www.warpigradio.com/"><strong>http://www.warpigradio.com/</strong></a><strong>:</strong> My radio station, which I update weekly.</p>
<p><strong>* </strong><a href="http://www.timeanddate.com/counters/customcounter.html?month=11&amp;day=15&amp;year=2010&amp;hour=&amp;min=&amp;sec=&amp;p0=234"><strong>http://www.timeanddate.com/</strong></a><strong>:</strong> I obsessively check this, watching the days tick down until I&#8217;m free and clear of the Army. Come 15 November, Uncle Sam won&#8217;t hold sway over me. Until then, this link gets checked far more often than I care to admit.<br />
<strong> * </strong><a href="http://twitter.com/ephealy"><strong>http://twitter.com/</strong></a><strong>:</strong> I still use the website just as much as my Twitter client (twihl).<br />
<strong> * </strong><a href="http://www.facebook.com/ed.healy"><strong>http://www.facebook.com/</strong></a><strong>:</strong> Outside my own sites, Facebook is my primary outreach tool. Very powerful. Very important to me.</p>
<p><strong>* </strong><a href="http://www.google.com/admanager/"><strong>http://www.google.com/admanager/</strong></a><strong>:</strong> For administering my advertising network.<br />
<strong> * </strong><a href="http://www.google.com/analytics/"><strong>http://www.google.com/analytics/</strong></a><strong>:</strong> For monitoring my sites.<br />
<strong> * </strong><a href="http://feedburner.google.com/"><strong>http://feedburner.google.com/</strong></a><strong>:</strong> For monitoring my feeds.</p>
<p><strong>* </strong><a href="http://www.hulu.com/"><strong>http://www.hulu.com/</strong></a><strong>:</strong> Where I waste time and burn brain cells.</p>
<p><strong>* </strong><a href="http://atomicarray.com/"><strong>http://atomicarray.com/</strong></a><strong>:</strong> The bi-weekly gaming podcast I co-host.<br />
<strong> * </strong><a href="http://rpgcountdown.com/"><strong>http://rpgcountdown.com/</strong></a><strong>:</strong> Casey Kasem meets Roleplaying Games.</p>
<p><strong>* </strong><a href="http://www.rpg.net/"><strong>http://www.rpg.net/</strong></a><br />
<strong> * </strong><a href="http://www.enworld.org/"><strong>http://www.enworld.org/</strong></a><br />
<strong> * </strong><a href="http://paizo.com/"><strong>http://paizo.com/</strong></a><br />
<strong> * </strong><a href="http://www.geekdo.com/"><strong>http://www.geekdo.com/</strong></a><br />
<strong> * </strong><a href="http://www.niftymessageboard.com/"><strong>http://www.niftymessageboard.com/</strong></a><br />
<strong> * </strong><a href="http://werecabbages.com/"><strong>http://werecabbages.com/</strong></a><br />
<strong> * </strong><a href="http://www.koboldquarterly.com/"><strong>http://www.koboldquarterly.com/</strong></a></p>
<p><strong>* </strong><a href="http://dupontchurchofchrist.org/"><strong>http://dupontchurchofchrist.org/</strong></a></p>
<p>Everything else gets deleted. Who knows what sites 2010 will bring to my attention; I guess we&#8217;ll find out in 12 months!</p>
]]></content:encoded>
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		<title>Farewell Kobold Quarterly &amp; Level Up!</title>
		<link>http://ephealy.com/2009/12/29/farewell-kobold-quarterly-level-up/</link>
		<comments>http://ephealy.com/2009/12/29/farewell-kobold-quarterly-level-up/#comments</comments>
		<pubDate>Tue, 29 Dec 2009 08:00:47 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[Goodman Games]]></category>
		<category><![CDATA[Joseph Goodman]]></category>
		<category><![CDATA[Kobold Quarterly]]></category>
		<category><![CDATA[Level Up!]]></category>
		<category><![CDATA[magazines]]></category>
		<category><![CDATA[Open Design]]></category>
		<category><![CDATA[Wolfgang Baur]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=630</guid>
		<description><![CDATA[A short note to let you all know that I have decided to stop representing Kobold Quarterly (published by Wolfgang Baur) and Level Up! Magazine (published by Goodman Games) in order to pursue other opportunities in 2010.
If you would like to advertise in either of these great periodicals in the future, you will need to contact Wolfgang Baur and Joseph Goodman, respectively.
I want to thank everyone here that I&#8217;ve been able to meet because of my time representing these magazines, and I especially want to thank Wolfgang and Joseph for their friendship and the opportunity to ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-629" title="kqlu" src="http://ephealy.com/wp-content/uploads/2009/12/kqlu.jpg" alt="kqlu" width="150" height="150" />A short note to let you all know that I have decided to stop representing <em><a href="http://www.koboldquarterly.com/">Kobold Quarterly</a></em> (published by Wolfgang Baur) and <em>Level Up! Magazine</em> (published by <a href="http://www.goodman-games.com/">Goodman Games</a>) in order to pursue other opportunities in 2010.<span id="more-630"></span></p>
<p>If you would like to advertise in either of these great periodicals in the future, you will need to contact <a href="mailto:admanager@koboldquarterly.com">Wolfgang Baur</a> and <a href="mailto:ads@goodman-games.com">Joseph Goodman</a>, respectively.</p>
<p>I want to thank everyone here that I&#8217;ve been able to meet because of my time representing these magazines, and I especially want to thank Wolfgang and Joseph for their friendship and the opportunity to work with them.</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<title>FLGS Outreach</title>
		<link>http://ephealy.com/2009/11/20/flgs-outreach/</link>
		<comments>http://ephealy.com/2009/11/20/flgs-outreach/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 01:20:22 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[FLGS]]></category>
		<category><![CDATA[libraries]]></category>
		<category><![CDATA[marketing]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=589</guid>
		<description><![CDATA[A retailer asked me for help reaching out to the gamers in their area. I responded with a the following suggestions (partially edited):
Google Local is important for website traffic for local businesses. If you&#8217;ve already submitted your shop, good job. If not, make sure you&#8217;re listed.
IDEA: Sponsor game days at the local library. Bring in some games and demonstrate them. Don&#8217;t sell anything, just give people fliers with directions to your store (and the website) and a coupon good for a small discount. The flier will remind people where you ...]]></description>
			<content:encoded><![CDATA[<p>A retailer asked me for help reaching out to the gamers in their area. I responded with a the following suggestions (partially edited):<span id="more-589"></span></p>
<p><strong><a href="http://www.google.com/local">Google Local</a></strong> is important for website traffic for local businesses. If you&#8217;ve already submitted your shop, good job. If not, make sure you&#8217;re listed.</p>
<p><strong>IDEA:</strong> Sponsor game days at the local library. Bring in some games and demonstrate them. Don&#8217;t sell anything, just give people fliers with directions to your store (and the website) and a coupon good for a small discount. The flier will remind people where you are and help them get there. The coupon will help you track how many people came to you via the library.</p>
<p>While at the library, put a sheet so that people can sign up for updates from you about future events, both at the store and elsewhere. The important things you want are name and email address. With the email address, you can find out if they are on <a href="http://twitter.com/ephealy">Twitter</a> and <a href="http://www.facebook.com/ed.healy">Facebook</a>, and invite them to join your fan page if they are. Don&#8217;t spam these people, just let them know you will keep them informed and do just that.</p>
<p>Bring games that are easy to learn and easy to play without a lot of explanation (<em><a href="http://gamecryer.com/2009/09/23/martian-fluxx/">FLUXX</a></em>, for instance). You can bring an RPG if you like, but I would focus on family-friendly games. Leave the hard-core stuff for game conventions.</p>
<p><em>This idea was influenced by a talk I had with Scott Nicholson from </em><a href="http://boardgameswithscott.com/"><em>Board Games with Scott</em></a><em>. </em><a href="http://ephealy.com/2009/06/06/board-games-gamerati/"><em>You can hear the whole discussion here</em></a><em>.</em></p>
<p><strong>IDEA:</strong> Find out if there are game clubs at local schools. Talk with publishers about sponsoring these clubs through you. Ask them to donate a couple copies of their games for this purpose. Put your store logo and website, etc on the boxes (a big sticker on the inside of the of the lid _and_ the back of the box / book would do fine) so people can find you. Treat these clubs like you do the library game days&#8230;</p>
<p>Ask the club leader to offer members a special discount card that gives them a small discount at the store. All they need to do is come to the store and pick one up &#8211; in exchange for their name and email address, of course (see above).</p>
<p>Keep in touch with the groups. Invite them to parties at the store. If you have two or three, maybe have club-on-club tournaments or competitions. Encourage the members to come in and demo games in the store so that they can breed new gamers for their clubs (and new customers for you).</p>
<p><strong>IDEA:</strong> People that live in your area visit websites from time to time. Consider purchasing <a href="http://ephealy.com/about/online-advertising/">advertising</a> that is only targeted to people that live in your area.</p>
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		<title>My Q4 Conventions</title>
		<link>http://ephealy.com/2009/10/29/my-q4-conventions/</link>
		<comments>http://ephealy.com/2009/10/29/my-q4-conventions/#comments</comments>
		<pubDate>Thu, 29 Oct 2009 11:45:55 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[conventions]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=562</guid>
		<description><![CDATA[I&#8217;ll be attending a number of events between now and the end of the year. If you&#8217;re in the are, I hope to see you there:
Victoria Comic Convention (Victoria BC)
 http://www.victoriacomicconvention.com/
NeonCon (Las Vegas, NV)
 http://www.neoncon.com/
Emerald City Gamefest (Kenmore, WA)
 http://emeraldcitygamefest.org/
OryCon (Portland, Oregon)
 http://www.orycon.org/
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be attending a number of events between now and the end of the year. If you&#8217;re in the are, I hope to see you there:<span id="more-562"></span></p>
<p><strong>Victoria Comic Convention (Victoria BC)</strong><br />
<a href="http://www.victoriacomicconvention.com/"> http://www.victoriacomicconvention.com/</a></p>
<p><strong>NeonCon (Las Vegas, NV)</strong><br />
<a href="http://www.neoncon.com/"> http://www.neoncon.com/</a></p>
<p><strong>Emerald City Gamefest (Kenmore, WA)</strong><br />
<a href="http://emeraldcitygamefest.org/"> http://emeraldcitygamefest.org/</a></p>
<p><strong>OryCon (Portland, Oregon)</strong><br />
<a href="http://www.orycon.org/"> http://www.orycon.org/</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/10/29/my-q4-conventions/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Maximizing Facebook&#8217;s Live Feed</title>
		<link>http://ephealy.com/2009/10/24/maximizing-facebooks-live-feed/</link>
		<comments>http://ephealy.com/2009/10/24/maximizing-facebooks-live-feed/#comments</comments>
		<pubDate>Sat, 24 Oct 2009 13:01:54 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[facebook]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=551</guid>
		<description><![CDATA[For some reason, Facebook has decided to limit the number of people who can see your updates to 250. For those of us with more than 250 Facebook friends, this is not good. If Facebook allows 5,000 friends, wouldn&#8217;t it be nice if 5,000 people could view your updates?
There is.
Step #1: Click on the Home Page

Step #2: Hover over the right hand side of one of the updates in your news feed until you see the Hide option

Step #3: Click on on the Hide option and select the option to ...]]></description>
			<content:encoded><![CDATA[<p>For some reason, <a href="http://www.facebook.com/">Facebook</a> has decided to limit the number of people who can see your updates to 250. For those of us with more than 250 Facebook friends, this is not good. If Facebook allows 5,000 friends, wouldn&#8217;t it be nice if 5,000 people could view your updates?<span id="more-551"></span></p>
<p>There is.</p>
<p><strong>Step #1:</strong> Click on the Home Page</p>
<p><img src="http://ephealy.com/images/fblive001.jpg" alt="" width="400" /></p>
<p><strong>Step #2:</strong> Hover over the right hand side of one of the updates in your news feed until you see the Hide option</p>
<p><img src="http://ephealy.com/images/fblive002.jpg" alt="" width="400" /></p>
<p><strong>Step #3:</strong> Click on on the Hide option and select the option to hide the person whose update you&#8217;ve selected</p>
<p><strong>Step #4:</strong> Select &#8216;View Live Feed&#8217; (Upper Left)</p>
<p><img src="http://ephealy.com/images/fblive003.jpg" alt="" width="400" /></p>
<p><strong>Step #5:</strong> Select &#8216;Edit Options&#8217; (Bottom Right, near Footer)</p>
<p><img src="http://ephealy.com/images/fblive004.jpg" alt="" width="400" /></p>
<p><strong>Step #6:</strong> In the dialog that pops up, unhide the person you &#8216;hid&#8217; in Step #3 (above), and then change the number of friends in the bottom left.</p>
<p><img src="http://ephealy.com/images/fblive005.jpg" alt="" width="400" /></p>
<p>That&#8217;s it. You&#8217;re done.</p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/10/24/maximizing-facebooks-live-feed/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
		</item>
		<item>
		<title>Transparent PDF Pricing</title>
		<link>http://ephealy.com/2009/10/03/transparent-pdf-pricing/</link>
		<comments>http://ephealy.com/2009/10/03/transparent-pdf-pricing/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 00:39:44 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[John Wick]]></category>
		<category><![CDATA[marketing research]]></category>
		<category><![CDATA[PDF]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[transparency]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=530</guid>
		<description><![CDATA[I called John to tell him what I found out about the prevailing prices for PDFs in the 96-page and 128-page range.  Have a listen:
http://ephealy.com/transparentgames005.MP3
]]></description>
			<content:encoded><![CDATA[<p>I called <a href="http://wickedthought.livejournal.com/">John</a> to tell him what I found out about the prevailing prices for PDFs in the 96-page and 128-page range. <span id="more-530"></span> Have a listen:</p>
<p><a href="http://ephealy.com/transparentgames005.MP3">http://ephealy.com/transparentgames005.MP3</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/10/03/transparent-pdf-pricing/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
<enclosure url="http://ephealy.com/transparentgames005.MP3" length="4696633" type="audio/mpeg" />
			<itunes:keywords>John Wick,marketing research,PDF,publishing,rpg,transparency</itunes:keywords>
		<itunes:subtitle>I called John to tell him what I found out about the prevailing prices for PDFs in the 96-page and 128-page range.  Have a listen: - http://ephealy.com/transparentgames005.MP3</itunes:subtitle>
		<itunes:summary>I called John to tell him what I found out about the prevailing prices for PDFs in the 96-page and 128-page range.  Have a listen:

http://ephealy.com/transparentgames005.MP3</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>4:54</itunes:duration>
	</item>
		<item>
		<title>Transparent Business</title>
		<link>http://ephealy.com/2009/10/01/transparent-business/</link>
		<comments>http://ephealy.com/2009/10/01/transparent-business/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 14:38:26 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[John Wick]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[transparency]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=526</guid>
		<description><![CDATA[John and I decided we need to find a new home for this project. We also talked about money, doing market research, and putting hard-core development on hold until we can integrate Jess into the mix. Have a listen:
http://ephealy.com/transparentgames004.MP3
]]></description>
			<content:encoded><![CDATA[<p><a href="http://wickedthought.livejournal.com/">John</a> and I decided we need to find a new home for this project. We also talked about money, doing market research, and putting hard-core development on hold until we can integrate Jess into the mix.<span id="more-526"></span> Have a listen:</p>
<p><a href="http://ephealy.com/transparentgames004.MP3">http://ephealy.com/transparentgames004.MP3</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/10/01/transparent-business/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
<enclosure url="http://ephealy.com/transparentgames004.MP3" length="33644074" type="audio/mpeg" />
			<itunes:keywords>John Wick,publishing,rpg,transparency</itunes:keywords>
		<itunes:subtitle>John and I decided we need to find a new home for this project. We also talked about money, doing market research, and putting hard-core development on hold until we can integrate Jess into the mix. Have a listen: - http://ephealy.</itunes:subtitle>
		<itunes:summary>John and I decided we need to find a new home for this project. We also talked about money, doing market research, and putting hard-core development on hold until we can integrate Jess into the mix. Have a listen:

http://ephealy.com/transparentgames004.MP3</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>35:03</itunes:duration>
	</item>
		<item>
		<title>Transparent Benjamins</title>
		<link>http://ephealy.com/2009/10/01/transparent-benjamins/</link>
		<comments>http://ephealy.com/2009/10/01/transparent-benjamins/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 00:28:17 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[Jesse Heinig]]></category>
		<category><![CDATA[John Wick]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[transparency]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=519</guid>
		<description><![CDATA[NOTE: This email is part of the Transparent Publishing experiment John Wick and I are playing with.
John,
At some point, we should have a little chat about ‘boring business stuff’—stuff like how we’re going to handle money, whether we’re going to pay for any contributions, or whether we’re going to look for people to share profits. Before we bring someone like Jess on, we should figure out, at least in part, how we’re going to split dollar bills.
Any thoughts on this?
- Ed
]]></description>
			<content:encoded><![CDATA[<p><strong>NOTE:</strong> This email is part of the <a href="http://ephealy.com/2009/09/30/transparent-publishing/">Transparent Publishing</a> experiment <a href="http://wickedthought.livejournal.com/">John Wick</a> and I are playing with.<span id="more-519"></span></p>
<p>John,</p>
<p>At some point, we should have a little chat about ‘boring business stuff’—stuff like how we’re going to handle money, whether we’re going to pay for any contributions, or whether we’re going to look for people to share profits. Before we bring someone like Jess on, we should figure out, at least in part, how we’re going to split dollar bills.</p>
<p>Any thoughts on this?</p>
<p>- Ed</p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/10/01/transparent-benjamins/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Transparent Morality</title>
		<link>http://ephealy.com/2009/09/30/transparent-morality/</link>
		<comments>http://ephealy.com/2009/09/30/transparent-morality/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 22:36:55 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[John Wick]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[transparency]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=514</guid>
		<description><![CDATA[John and I talked about some higher-level stuff; the game&#8217;s going to be about moral choices. We riffed about some crunchy stuff, such as alignment, favors, and social combat. Right now, John&#8217;s contacting Jess Heinig to see if he&#8217;ll be our system monkey. Fingers crossed. Have a listen:
http://ephealy.com/transparentgames003.MP3
]]></description>
			<content:encoded><![CDATA[<p><a href="http://wickedthought.livejournal.com/">John</a> and I talked about some higher-level stuff; the game&#8217;s going to be about moral choices. We riffed about some crunchy stuff, such as alignment, favors, and social combat. Right now, John&#8217;s contacting Jess Heinig to see if he&#8217;ll be our system monkey. Fingers crossed.<span id="more-514"></span> Have a listen:</p>
<p><a href="http://ephealy.com/transparentgames003.MP3">http://ephealy.com/transparentgames003.MP3</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/09/30/transparent-morality/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
<enclosure url="http://ephealy.com/transparentgames003.MP3" length="64223640" type="audio/mpeg" />
			<itunes:keywords>John Wick,publishing,rpg,transparency</itunes:keywords>
		<itunes:subtitle>John and I talked about some higher-level stuff; the game&#039;s going to be about moral choices. We riffed about some crunchy stuff, such as alignment, favors, and social combat. Right now, John&#039;s contacting Jess Heinig to see if he&#039;ll be our system monkey.</itunes:subtitle>
		<itunes:summary>John and I talked about some higher-level stuff; the game&#039;s going to be about moral choices. We riffed about some crunchy stuff, such as alignment, favors, and social combat. Right now, John&#039;s contacting Jess Heinig to see if he&#039;ll be our system monkey. Fingers crossed. Have a listen:

http://ephealy.com/transparentgames003.MP3</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>1:06:54</itunes:duration>
	</item>
		<item>
		<title>Transparent Thieves</title>
		<link>http://ephealy.com/2009/09/30/transparent-thieves/</link>
		<comments>http://ephealy.com/2009/09/30/transparent-thieves/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 21:06:09 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[John Wick]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[transparency]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=508</guid>
		<description><![CDATA[John and I decided some more stuff. We&#8217;ll be using our blogs, instead of email, to send messages to back and forth. We&#8217;ve also decided what we&#8217;ll be writing about and, tentatively, what system we&#8217;ll be using. Have a listen:
http://ephealy.com/transparentgames002.MP3
]]></description>
			<content:encoded><![CDATA[<p><a href="http://wickedthought.livejournal.com/">John</a> and I decided some more stuff. We&#8217;ll be using our blogs, instead of email, to send messages to back and forth. We&#8217;ve also decided what we&#8217;ll be writing about and, tentatively, what system we&#8217;ll be using.<span id="more-508"></span> Have a listen:</p>
<p><a href="http://ephealy.com/transparentgames002.MP3">http://ephealy.com/transparentgames002.MP3</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/09/30/transparent-thieves/feed/</wfw:commentRss>
		<slash:comments>7</slash:comments>
<enclosure url="http://ephealy.com/transparentgames002.MP3" length="19390830" type="audio/mpeg" />
			<itunes:keywords>John Wick,publishing,rpg,transparency</itunes:keywords>
		<itunes:subtitle>John and I decided some more stuff. We&#039;ll be using our blogs, instead of email, to send messages to back and forth. We&#039;ve also decided what we&#039;ll be writing about and, tentatively, what system we&#039;ll be using. Have a listen: - http://ephealy.</itunes:subtitle>
		<itunes:summary>John and I decided some more stuff. We&#039;ll be using our blogs, instead of email, to send messages to back and forth. We&#039;ve also decided what we&#039;ll be writing about and, tentatively, what system we&#039;ll be using. Have a listen:

http://ephealy.com/transparentgames002.MP3</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>20:12</itunes:duration>
	</item>
		<item>
		<title>Transparent Publishing?</title>
		<link>http://ephealy.com/2009/09/30/transparent-publishing/</link>
		<comments>http://ephealy.com/2009/09/30/transparent-publishing/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 07:37:31 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[John Wick]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[transparency]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=490</guid>
		<description><![CDATA[John Wick and I are starting an experiment. Have a listen:
http://ephealy.com/transparentgames001.MP3
]]></description>
			<content:encoded><![CDATA[<p><a href="http://wickedthought.livejournal.com/">John Wick</a> and I are starting an experiment.<span id="more-490"></span> Have a listen:</p>
<p><a href="http://ephealy.com/transparentgames001.MP3">http://ephealy.com/transparentgames001.MP3</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/09/30/transparent-publishing/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
<enclosure url="http://ephealy.com/transparentgames001.MP3" length="44749667" type="audio/mpeg" />
			<itunes:keywords>John Wick,publishing,rpg,transparency</itunes:keywords>
		<itunes:subtitle>John Wick and I are starting an experiment. Have a listen: - http://ephealy.com/transparentgames001.MP3</itunes:subtitle>
		<itunes:summary>John Wick and I are starting an experiment. Have a listen:

http://ephealy.com/transparentgames001.MP3</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>46:37</itunes:duration>
	</item>
		<item>
		<title>What can we learn from my girls’ dentist?</title>
		<link>http://ephealy.com/2009/08/20/what-can-we-learn-from-my-girls%e2%80%99-dentist/</link>
		<comments>http://ephealy.com/2009/08/20/what-can-we-learn-from-my-girls%e2%80%99-dentist/#comments</comments>
		<pubDate>Thu, 20 Aug 2009 08:02:13 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[customer awareness]]></category>
		<category><![CDATA[dentist]]></category>
		<category><![CDATA[kids]]></category>
		<category><![CDATA[Little Shop of Horrors]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=445</guid>
		<description><![CDATA[I hated going to the dentist as a kid. When I was 7 (?), I had six teeth pulled because of crowding in my mouth. It was terrifying.

My girls went to the dentist today—and loved it. They came home telling stories about ‘the fun dentist’, and asking when they could go back.
What can we learn from my girls’ dentist?
(1) First impressions set the tone: When I was a kid, the waiting room at my dentist included a windowless paneled wall, a couple chairs, and a Mr. Potato Head (missing most ...]]></description>
			<content:encoded><![CDATA[<p>I hated going to the dentist as a kid. When I was 7 (?), I had six teeth pulled because of crowding in my mouth. It was terrifying.<span id="more-445"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/bOtMizMQ6oM&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/bOtMizMQ6oM&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>My girls went to the dentist today—and loved it. They came home telling stories about ‘the fun dentist’, and asking when they could go back.</p>
<p><strong>What can we learn from my girls’ dentist?</strong></p>
<p>(1) <em>First impressions set the tone</em>: When I was a kid, the waiting room at my dentist included a windowless paneled wall, a couple chairs, and a Mr. Potato Head (missing most of the pieces). As soon as my girls walked into their dentist, they were greeted by a huge fish tank—not doubt inspired by Nemo—and a cache of toys, surrounded by a bright, colorful, warm environment. Where I was off balance and on edge, their waiting room said, “Get ready, kiddo. It’s time to have fun.”</p>
<p>(2) <em>Establish rapport</em>: When it was time to bring the girls in for their check-up, they weren’t sent down a creepy hallway to a lonely room where they had to sit all alone for 20 minutes. Instead, a dental hygienist sat them down and, pulling out a tray of multi-colored nail polish, proceeded to paint their nails in rainbow hue. For a young girl, what’s more fun than having a young woman spend 10 minutes making you feel special?</p>
<p>(3) <em>Involvement removes fear</em>: Familiarity may well breed contempt, but it can also allay fears. After getting their X-rays, the girls were given miniature version of the X-ray photo to keep. When the dentist looked them over, she had the girls follow along on their own copy. All those machines and strange tools were, all of a sudden, not as scary.</p>
<p>(4) <em>Entertain</em>: The lights at the dentist have to be bright. They are really really bright. It’s one of the most annoying things about dental visits. Not here… the girls were given—to keep—special flowery sun glasses to wear while they were in the chair. They pretended to be at the beach.</p>
<p>Oh, and before poking around in their mouth, the dentist brushed glitter on their now-dry nails and let them pick out sticker highlights as well.</p>
<p>And when they came home, they were sent off with a bag full of cavity-fighting lollipops, gum, ‘special toothpaste’ and new Dora toothbrushes.</p>
<p>The extra attention may have added 15 minutes to the visit. The gifts may have added $5 to the bill. The joy and excitement in my girls’ after experiencing something that terrified me as a child?</p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/08/20/what-can-we-learn-from-my-girls%e2%80%99-dentist/feed/</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Gen Con Indy 2009 Redux</title>
		<link>http://ephealy.com/2009/08/17/gen-con-indy-2009-redux/</link>
		<comments>http://ephealy.com/2009/08/17/gen-con-indy-2009-redux/#comments</comments>
		<pubDate>Mon, 17 Aug 2009 12:00:42 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Moonstew]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[4 Winds Fantasy Gaming]]></category>
		<category><![CDATA[Atomic Array]]></category>
		<category><![CDATA[Diana Jones Awards]]></category>
		<category><![CDATA[Fat Dragon Games]]></category>
		<category><![CDATA[Gen Con]]></category>
		<category><![CDATA[Mongoose Publishing]]></category>
		<category><![CDATA[Paizo Publishing]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[RPG Countdown]]></category>
		<category><![CDATA[Terra/Sol Games]]></category>
		<category><![CDATA[This Just in From Gen Con]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=454</guid>
		<description><![CDATA[I had a blast at Gen Con this year. It was a big show for Moonstew &#8211; Rone and I released nine episodes during the show. &#8220;The best for days in radio!&#8221;
Here&#8217;s a peak at the madness:
This Just In…From GenCon 2009! Pre-show #2:
On the second pre-show episode of This Just In From GenCon 2009, I joined Ryan Macklin to talk about convention survival.
Diana Jones Awards: I was proud to sponsor this year&#8217;s award. Dominion walked away with the well-deserved recognition.
Day 1
Atomic Array: Gen Con 2009 Special Edition I: Paizo Publishing, ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-453" title="albumgc09se" src="http://ephealy.com/wp-content/uploads/2009/08/albumgc09se.jpg" alt="albumgc09se" width="125" height="125" />I had a blast at Gen Con this year. It was a big show for Moonstew &#8211; Rone and I released nine episodes during the show. &#8220;The best for days in radio!&#8221;</p>
<p>Here&#8217;s a peak at the madness:<span id="more-454"></span></p>
<p><strong><a href="http://ephealy.com/2009/07/30/this-just-in…from-gencon-2009-pre-show-2/">This Just In…From GenCon 2009! Pre-show #2</a>:</strong><br />
On the second pre-show episode of This Just In From GenCon 2009, I joined Ryan Macklin to talk about convention survival.</p>
<p><strong><a href="http://www.dianajonesaward.org/">Diana Jones Awards</a>:</strong> I was proud to sponsor this year&#8217;s award. <em>Dominion</em> walked away with the well-deserved recognition.</p>
<h3>Day 1</h3>
<p><strong><a href="http://atomicarray.com/specials/gencon09-special-day01">Atomic Array: Gen Con 2009 Special Edition I</a>:</strong> Paizo Publishing, 4 Winds Fantasy Gaming and Mongoose Publishing.</p>
<p>I took some nifty videos as well. If you&#8217;d like to check them out, hook up with me on <a href="http://www.facebook.com/ed.healy">Facebook</a>.</p>
<h3>Day 2</h3>
<p><strong><a href="http://atomicarray.com/specials/gencon09-special-day02">Atomic Array: Gen Con 2009 Special Edition II</a>:</strong> Mongoose Publishing, Terra/Sol Games and Paizo Publishing.</p>
<p><strong><a href="http://atomicarray.com/pathfinder-rpg-aa029">Pathfinder RPG (Atomic Array 029)</a>:</strong> Jason Bulmahn talks about the new rules. James Jacobs and Wes Schneider talk about Council of Thieves, the first AP using the new Pathfinder RPG.</p>
<h3>Day 3</h3>
<p><strong><a href="http://atomicarray.com/specials/gencon09-special-day03">Atomic Array: Gen Con 2009 Special Edition III</a>:</strong> In addition to our normal coverage, Brandon Hodge continues to get us interesting &#8216;gamer at the con&#8217; quotes.</p>
<p><strong><a href="http://ephealy.com/2009/08/16/this-just-in…from-gencon-2009-saturday-5pm/">This Just In…From GenCon 2009! Saturday 5pm</a>:</strong> I cohosted an episode of This Just in… with Ryan Macklin and had a blast. Guests Eddy Webb (White Wolf Publishing) and Brennan Taylor (Indie Press Revolution) were awesome.</p>
<h3>Day 4</h3>
<p><strong><a href="http://atomicarray.com/specials/gencon09-special-day04">Atomic Array: Gen Con 2009 Special Edition IV</a>:</strong> Paizo and Mongoose and Fat Dragon Games and more quotes.</p>
<p><strong><a href="http://rpgcountdown.com/2008">RPG Countdown: Best of 2008 Special</a>:</strong> We’ve counted down the 100 hottest selling digital RPG products of 2008 &#8211; 25 each day. On Sunday, we reached #1!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>This Just In…From GenCon 2009! Saturday 5pm</title>
		<link>http://ephealy.com/2009/08/16/this-just-in%e2%80%a6from-gencon-2009-saturday-5pm/</link>
		<comments>http://ephealy.com/2009/08/16/this-just-in%e2%80%a6from-gencon-2009-saturday-5pm/#comments</comments>
		<pubDate>Sun, 16 Aug 2009 00:00:03 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Brennan Taylor]]></category>
		<category><![CDATA[Eddy Webb]]></category>
		<category><![CDATA[Indie Press Revolution]]></category>
		<category><![CDATA[Ryan Macklin]]></category>
		<category><![CDATA[This Just in From Gen Con]]></category>
		<category><![CDATA[White Wolf Publishing]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=438</guid>
		<description><![CDATA[I cohosted an episode of This Just in&#8230; with Ryan Macklin and had a blast. Guests Eddy Webb (White Wolf Publishing) and Brennan Taylor (Indie Press Revolution) were awesome. I&#8217;m not sure if we talked about anything important, but we had fun.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-428" style="margin-top: 3px; margin-bottom: 3px; margin-left: 5px; margin-right: 5px;" title="tjgencon" src="http://ephealy.com/wp-content/uploads/2009/08/tjgencon.jpg" alt="tjgencon" width="116" height="116" />I cohosted an episode of This Just in&#8230; with Ryan Macklin and had a blast. Guests Eddy Webb (<a style="color: #2970a6; text-decoration: none; padding: 0px; margin: 0px;" href="http://www.white-wolf.com/">White Wolf Publishing</a>) and Brennan Taylor (<a style="color: #2970a6; text-decoration: none; padding: 0px; margin: 0px;" href="http://www.indiepressrevolution.com/xcart/home.php">Indie Press Revolution</a>) were awesome. I&#8217;m not sure if we talked about anything important, but we had fun.</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://ephealy.com/tjifgc09_sat5.mp3" length="3795068" type="audio/mpeg" />
			<itunes:keywords>Brennan Taylor,Eddy Webb,Indie Press Revolution,Ryan Macklin,This Just in From Gen Con,White Wolf Publishing</itunes:keywords>
		<itunes:subtitle>I cohosted an episode of This Just in... with Ryan Macklin and had a blast. Guests Eddy Webb (White Wolf Publishing) and Brennan Taylor (Indie Press Revolution) were awesome. I&#039;m not sure if we talked about anything important, but we had fun.</itunes:subtitle>
		<itunes:summary>I cohosted an episode of This Just in... with Ryan Macklin and had a blast. Guests Eddy Webb (White Wolf Publishing) and Brennan Taylor (Indie Press Revolution) were awesome. I&#039;m not sure if we talked about anything important, but we had fun.</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>5:10</itunes:duration>
	</item>
		<item>
		<title>Your Second Chance is Now</title>
		<link>http://ephealy.com/2009/08/09/your-second-chance-is-now/</link>
		<comments>http://ephealy.com/2009/08/09/your-second-chance-is-now/#comments</comments>
		<pubDate>Sun, 09 Aug 2009 10:55:58 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Atomic Array]]></category>
		<category><![CDATA[Geist: The Sin-Eaters]]></category>
		<category><![CDATA[motivation]]></category>
		<category><![CDATA[Tracy Chapman]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=433</guid>
		<description><![CDATA[
If not now then when
Tracy Chapman, “If Not Now&#8230;”
On a recent episode of Atomic Array, we featured Geist: The Sin-Eaters, the new storytelling game from White Wolf Publishing. I like many things about the game, but the one I keep coming back to is the tag line: “A Game of Second Chances.”
Part of the intrigue in Geist: The Sin-Eaters surrounds the question, “If you came back from the dead with a second lease on life, what is the most important thing you’d want to accomplish?” This is the very question ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-431" style="margin-top: 3px; margin-bottom: 3px; margin-left: 5px; margin-right: 5px;" title="home014" src="http://ephealy.com/wp-content/uploads/2009/08/home014.jpg" alt="home014" width="190" height="190" /></p>
<p style="text-align: center;"><em>If not now then when</em><br />
Tracy Chapman, “<a href="http://www.amazon.com/gp/product/B000002H5I?ie=UTF8&amp;tag=ephealycom-20&amp;link_code=as3&amp;camp=211189&amp;creative=373489&amp;creativeASIN=B000002H5I">If Not Now&#8230;</a>”<span id="more-433"></span></p>
<p>On a recent episode of <a href="http://atomicarray.com/geist-the-sin-eaters-aa027">Atomic Array</a>, we featured <em><a href="http://white-wolf.com/geist/">Geist: The Sin-Eaters</a></em>, the new storytelling game from White Wolf Publishing. I like many things about the game, but the one I keep coming back to is the tag line: “A Game of Second Chances.”</p>
<p>Part of the intrigue in <em>Geist: The Sin-Eaters</em> surrounds the question, “If you came back from the dead with a second lease on life, what is the most important thing you’d want to accomplish?” This is the very question we posed to the Atomic Array audience for that episode’s giveaway. The responses we’ve received vary from comical entertainment to open-hearted introspection, all very good. While we’ll be announcing the winner on our August 14th show, there’s another question that grew out of my experience with this game, and my review of the entries, that I can’t shake:</p>
<p><strong>Why wait?</strong></p>
<p>If you can put your finger on that one thing you’d like to accomplish—that one task as yet undone that you would focus on if given a second chance—why not go for it? You’re not dead. While you still draw breath, you have time.</p>
<p>This is your second chance. The past is dead and gone; you cannot change it. Today is a new day and the beginning of your new life. This is your second chance. Use it.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>This Just In…From GenCon 2009! Pre-show #2</title>
		<link>http://ephealy.com/2009/07/30/this-just-in%e2%80%a6from-gencon-2009-pre-show-2/</link>
		<comments>http://ephealy.com/2009/07/30/this-just-in%e2%80%a6from-gencon-2009-pre-show-2/#comments</comments>
		<pubDate>Thu, 30 Jul 2009 12:00:27 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[GenCon]]></category>
		<category><![CDATA[hobby gaming]]></category>
		<category><![CDATA[Ryan Macklin]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=429</guid>
		<description><![CDATA[On the second pre-show episode of This Just In From GenCon 2009, I joined Ryan Macklin to talk about convention survival. We went into the 1-2-3 rule (minimum of 1 shower, 2 meals, 3 hours of sleep per day) and some tips that we’ve picked up from their years traveling the convention circuit and from what other folks have said online — notably Adam Jury from Catalyst Games.
We mention:
* Pathfinder RPG from Paizo Publishing (Check out the video preview of the book!)
* Eclipse Phase from Catalyst Game Labs and CthulhuTech ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-428" style="margin-top: 3px; margin-bottom: 3px; margin-left: 5px; margin-right: 5px;" title="tjgencon" src="http://ephealy.com/wp-content/uploads/2009/08/tjgencon.jpg" alt="tjgencon" width="116" height="116" />On the second pre-show episode of <a href="http://thisjustinfromgencon.com/">This Just In From GenCon 2009</a>, I joined Ryan Macklin to talk about convention survival.<span id="more-429"></span> We went into the 1-2-3 rule (minimum of 1 shower, 2 meals, 3 hours of sleep per day) and some tips that we’ve picked up from their years traveling the convention circuit and from what other folks have said online — notably <a href="http://adamjury.com/2009/gen-con-indy-attendance-tips-part-1-before-the-show/">Adam Jury from Catalyst Games</a>.</p>
<p>We mention:<br />
* <a href="http://atomicarray.com/pathfinder-aa011">Pathfinder RPG</a> from Paizo Publishing (<a href="http://www.youtube.com/watch?v=la__GR6dF98">Check out the video preview of the book!</a>)<br />
* <a href="http://catalystgamelabs.com/eclipse-phase/">Eclipse Phase</a> from Catalyst Game Labs and <a href="http://atomicarray.com/cthulhutech-aa013">CthulhuTech</a> from WildFire LLC<br />
* <a href="http://atomicarray.com/geist-the-sin-eaters-aa027">Geist: The Sin-Eaters</a> from White Wolf<br />
* <a href="http://www.fantasyflightgames.com/">Fantasy Flight Games</a><br />
* <a href="http://www.alderac.com/">Alderac Entertainment Group</a> (AEG)<br />
* <a href="http://www.daysofwonder.com/">Days of Wonder</a><br />
* <a href="http://www.herogames.com/home.htm">Hero Games</a> &amp; <a href="http://champions-online.com/">Champions Online</a></p>
<p>If you want to bring me some Girl Scout Cookies, I’ll be at the Saturday 5pm show. Bring <a href="http://www.girlscoutsofcolorado.org/content/documents/CookieMagnet_Tagalongs.jpg">Tagalongs</a>! (Tip: Dairy Queen has Girl Scout Cookie Blizzards. I&#8217;m just sayin&#8217;&#8230;)</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://ephealy.com/tjgencon09b.mp3" length="14832716" type="audio/mpeg" />
			<itunes:keywords>GenCon,hobby gaming,podcast,Ryan Macklin</itunes:keywords>
		<itunes:subtitle>On the second pre-show episode of This Just In From GenCon 2009, I joined Ryan Macklin to talk about convention survival. We went into the 1-2-3 rule (minimum of 1 shower, 2 meals, 3 hours of sleep per day) and some tips that we’ve picked up from their...</itunes:subtitle>
		<itunes:summary>On the second pre-show episode of This Just In From GenCon 2009, I joined Ryan Macklin to talk about convention survival. We went into the 1-2-3 rule (minimum of 1 shower, 2 meals, 3 hours of sleep per day) and some tips that we’ve picked up from their years traveling the convention circuit and from what other folks have said online — notably Adam Jury from Catalyst Games.

We mention:
* Pathfinder RPG from Paizo Publishing (Check out the video preview of the book!)
* Eclipse Phase from Catalyst Game Labs and CthulhuTech from WildFire LLC
* Geist: The Sin-Eaters from White Wolf
* Fantasy Flight Games
* Alderac Entertainment Group (AEG)
* Days of Wonder
* Hero Games &amp; Champions Online

If you want to bring me some Girl Scout Cookies, I’ll be at the Saturday 5pm show. Bring Tagalongs! (Tip: Dairy Queen has Girl Scout Cookie Blizzards. I&#039;m just sayin&#039;...)</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>20:29</itunes:duration>
	</item>
		<item>
		<title>Who plays at their FLGS?</title>
		<link>http://ephealy.com/2009/07/25/who-plays-at-their-flgs/</link>
		<comments>http://ephealy.com/2009/07/25/who-plays-at-their-flgs/#comments</comments>
		<pubDate>Sat, 25 Jul 2009 12:00:13 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[FLGS]]></category>
		<category><![CDATA[hobby gaming]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=416</guid>
		<description><![CDATA[‘Making money’ selling digital RPG products is tough. It’s certainly possible, if approached properly, but if you want to see more than a token return on your products your best bet is to go print. The demand for digital RPG products is growing, but the digital side of the industry hasn’t matured fully. Yet.
It’s easy to see how iPods and file-sharing services are killing off the market for hard copies of music CDs. But, RPGs are books. They play more by the rules that govern that industry and the fact ...]]></description>
			<content:encoded><![CDATA[<p>‘Making money’ selling digital RPG products is tough. It’s certainly possible, if approached properly, but if you want to see more than a token return on your products your best bet is to go print. The demand for digital RPG products is growing, but the digital side of the industry hasn’t matured fully. Yet.</p>
<p><span id="more-416"></span>It’s easy to see how iPods and file-sharing services are killing off the market for hard copies of music CDs. But, RPGs are books. They play more by the rules that govern that industry and the fact remains that most people still like to hold their books in their hands. Stacks of sliced-up dead trees aren’t very portable – you can’t fit 1,000 of them in your pocket – but ‘screen resolution’ is never an issue. And while the new ebook readers will certainly solve this issue eventually, for now there is no way to replicate the experience of holding a book in your hands. Most people simply prefer printed books.</p>
<p>For RPG publishers intent on reaching more than a few hundred gamers, this means that local retailers are very important. They represent – for now – the easiest way to get in front of a large number of potential customers. Some publishers are experimenting with direct-to-consumer sales, but most cannot replicate the reach they get when utilizing the network of gaming stores.</p>
<p>Given the current market, it seems that playing at a local retailer would be the best way to interest new people in a game. So I wonder… How many people actually play at their local retailer as opposed to somewhere else?</p>
]]></content:encoded>
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		</item>
		<item>
		<title>gamerati: Eloy Lasanta (Third Eye Games)</title>
		<link>http://ephealy.com/2009/07/08/gamerati-eloy-lasanta-third-eye-games/</link>
		<comments>http://ephealy.com/2009/07/08/gamerati-eloy-lasanta-third-eye-games/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 22:00:34 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Eloy Lasanta]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[Third Eye Games]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=378</guid>
		<description><![CDATA[Eloy Lasanta owns Third Eye Games, publisher of Apocalypse Prevention, Inc. We had a nice conversation about reviews, what publishers can learn from them and how they can respond to them.
Third Eye Games: http://www.thirdeyegames.net/
A companion article to this episode can be found here:
Reviews: The Good the Bad and the Frustrating
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-175" title="aa_gamerati_300" src="http://ephealy.com/wp-content/uploads/2009/05/aa_gamerati_300-150x150.jpg" alt="aa_gamerati_300" width="150" height="150" />Eloy Lasanta owns Third Eye Games, publisher of <em>Apocalypse Prevention, Inc</em>. We had a nice conversation about reviews, what publishers can learn from them and how they can respond to them.<span id="more-378"></span></p>
<p><strong>Third Eye Games:</strong> <a href="http://www.thirdeyegames.net/">http://www.thirdeyegames.net/</a></p>
<p>A companion article to this episode can be found here:<br />
<a href="http://ephealy.com/2009/07/07/reviews-the-good-the-bad-and-the-frustrating/">Reviews: The Good the Bad and the Frustrating</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
<enclosure url="http://ephealy.com/gamerati/gamerati_006.mp3" length="7372621" type="audio/mpeg" />
			<itunes:keywords>Eloy Lasanta,gamerati,podcast,publishing,reviews,Third Eye Games</itunes:keywords>
		<itunes:subtitle>Eloy Lasanta owns Third Eye Games, publisher of Apocalypse Prevention, Inc. We had a nice conversation about reviews, what publishers can learn from them and how they can respond to them. - Third Eye Games: http://www.thirdeyegames.</itunes:subtitle>
		<itunes:summary>Eloy Lasanta owns Third Eye Games, publisher of Apocalypse Prevention, Inc. We had a nice conversation about reviews, what publishers can learn from them and how they can respond to them.

Third Eye Games: http://www.thirdeyegames.net/

A companion article to this episode can be found here:
Reviews: The Good the Bad and the Frustrating</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>15:13</itunes:duration>
	</item>
		<item>
		<title>Reviews: The Good, the Bad, and the Frustrating</title>
		<link>http://ephealy.com/2009/07/07/reviews-the-good-the-bad-and-the-frustrating/</link>
		<comments>http://ephealy.com/2009/07/07/reviews-the-good-the-bad-and-the-frustrating/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 12:00:07 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[12 to Midnight]]></category>
		<category><![CDATA[Adamant Entertainment]]></category>
		<category><![CDATA[Evil Hat Productions]]></category>
		<category><![CDATA[Fred Hicks]]></category>
		<category><![CDATA[Game Cryer]]></category>
		<category><![CDATA[Gareth-Michael Skarka]]></category>
		<category><![CDATA[HinterWelt Enterprises]]></category>
		<category><![CDATA[Preston DuBose]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[reviews]]></category>
		<category><![CDATA[William Corrie]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=337</guid>
		<description><![CDATA[It’s easy to see why many companies regard reviews as crucial to their marketing efforts. After all, what’s more powerful for sales than having a well respected reviewer practically tell people to go out and buy your product? But are reviews really that important? And if they are, how do you go about getting them? And what do you do when you get a “bad” review?
The importance of reviews
There are two schools of thought when it comes to reviews. One regards them as an essential marketing tool, though one not ...]]></description>
			<content:encoded><![CDATA[<p>It’s easy to see why many companies regard reviews as crucial to their marketing efforts. After all, what’s more powerful for sales than having a well respected reviewer practically tell people to go out and buy your product? But are reviews really that important? And if they are, how do you go about getting them? And what do you do when you get a “bad” review?<span id="more-337"></span></p>
<h3>The importance of reviews</h3>
<p><img class="alignright size-full wp-image-115" style="margin-top: 3px; margin-bottom: 3px; margin-left: 5px; margin-right: 5px;" title="home005" src="http://ephealy.com/wp-content/uploads/2009/05/home005.jpg" alt="home005" width="200" height="330" />There are two schools of thought when it comes to reviews. One regards them as an essential marketing tool, though one not without risk, and the other thinks they’re an unnecessary distraction.</p>
<p>Part of the problem is that it can be extremely difficult to correlate reviews with sales. But <a href="http://www.adamantentertainment.com/">Adamant</a>’s Gareth Michael Skarka has another perspective on why reviews might be overrated.</p>
<p><em>We&#8217;re a small, niche-market entertainment business. Gamers will pick up stuff that interests them—even if there are reviews that say a product is poor. They&#8217;ll pick it up to see what they think of it themselves. They don&#8217;t invest much in the &#8220;authority&#8221; of reviews, preferring to keep their own counsel. Gamers are opinionated and amplified by the internet. If there is a review that says it&#8217;s poor, there is bound to be another that says it&#8217;s good. Even in the face of ‘internet conventional wisdom’—for example, &#8220;this game is nothing but poorly designed power-gaming&#8221;—sales of the ‘poor’ products are largely unaffected. Gamers purchase what interests them.</em></p>
<p>So why do so many companies chase reviews? The most obvious benefit of having your product reviewed is the opportunity to let gamers know it’s out there, and to build buzz. It never hurts to have someone respected in the community endorse your product. Such an endorsement helps to separate you from the competition. Even if the review hasn’t convinced the reader to buy your game, when he comes across it in his local store, it’ll already be familiar—even if the review was less than positive.</p>
<p>For unknown companies with few products and little capital available for marketing, reviews offer a relatively inexpensive option. Thankfully, reviews are also more useful to companies with less brand recognition. As a company grows, and with it their reputation, customers are more willing to take a risk on it’s products, even in the absence of reviews. This is not to say that reviews do not benefit more established companies—only that reviews are proportionally more effective as a tool in the hands of those without an established customer base.</p>
<p>Reviews can benefit companies beyond tracking customer interest; the review itself can tell you a great deal about your product. It is easy to dismiss one bad review as an outlier. It’s a lot harder if the majority have concerns about your product. If this is the case, it might be time to take a second look.</p>
<p>You can also use reviews for marketing in less obvious ways. <a href="http://www.hinterwelt.com/">HinterWelt</a>’s William Corrie uses reviews from retailers to open discussions with other retailers about his products.</p>
<p><em>Often, the hardest thing about contacting retailers about your product is the opening statements. With a review like those provided in industry magazines, you get a third party resource to reference. You can say things like &#8220;Scott Thorne of <a href="http://www.castleperilous.com/">Castle Perilous</a></em><em> said the Squirrel Attack books will sell well&#8221; or reference what a customer is saying as an independent reference. It is always difficult to just say to a retailer that your product is good&#8230; because. Whether it is a customer review, a retailer review or more informal reference to the comments of another industry professional, it can open doors.</em></p>
<p>So how do you make the most of the whole review process?</p>
<p><img class="alignleft size-full wp-image-106" style="margin-top: 3px; margin-bottom: 3px; margin-left: 5px; margin-right: 5px;" title="home012" src="http://ephealy.com/wp-content/uploads/2009/05/home012.jpg" alt="home012" width="200" height="330" /></p>
<h3>Useful reviews start with the right reviewer</h3>
<p>To start, you need to find someone willing to review your products. It’s an accepted practice to offer a complementary copy of the product, and you can usually find any number of willing amateur reviewers. But remember, at the end of the day, you want a useful review, and that means a few things:</p>
<p>First, it means someone who’s going to actually analyze the product. Just listing off the table of contents may tell the reader something about it, but it doesn’t give you any information about what the reviewer thought. Similarly, a review that just says, “It’s great” or “It’s terrible” doesn’t tell you much about what’s working and what’s not.</p>
<p>Second, you need to take into account the reviewer’s audience. Are they the type of customers you’re trying to reach? If you publish board games, a model train forum isn’t likely to expose you to the right audience. More than that, any comments the review generates aren’t likely to be helpful, because they’re not coming from the demographic you’re targeting.</p>
<p>Preston DuBose, from <a href="http://12tomidnight.com/">12 to Midnight</a>, explains:</p>
<p><em>Seek out reviewers who prove, through other reviews, that they know how to analyze and review a product based on its merits. There&#8217;s nothing wrong with a reviewer expressing personal opinion, but good ones back it up with reasons why.</em></p>
<p>Audience is also important in other ways. Are they the type of audience that typically engages in conversation about reviews? If so, you’re much more likely to get useful information, whether or not the review is a positive one. And then, of course, there’s audience size to take into consideration. As <a href="http://www.goodman-games.com/">Joseph Goodman</a> says:</p>
<p><em>’Quality of the reviewer’ takes on a new meaning when it&#8217;s a reviewer with a well-read blog.</em></p>
<p>Finally, you don’t want to overlook the credibility of the reviewer.</p>
<p><em>…it’s not just his grammar skills, but his stature in the industry. An endorsement from <a href="http://www.montecook.com/">Monte Cook</a></em><em> can drive a direct increase in sales.</em></p>
<p>Once you’ve found a few people you’d like to review your product, setting up a review is very simple. Finding the right person and the right audience… that’s the trick.</p>
<h3>What to do if you get a “bad” review</h3>
<p>Now, of course, eventually, you’re going to get a bad review. It might be because there’s a problem with the product, or it might be because the reviewer had a fight with his girlfriend. The important thing is how you handle it. The last thing you want to do is to turn a bad review into a bad reputation for you.</p>
<p>Fred Hicks, of <a href="http://www.evilhat.com/">Evil Hat Productions</a>, puts it all into perspective:</p>
<p><em>Thank your detractors. Yes, it may appear that a man possessed of little more than a simian intellect has just reviewed your product in some sort of strange moon-language, but the point remains that he invested time in writing something about your game. He probably has readers, too, some of whom will disagree with his opinion. Let them take on that job. Your job, as a publisher, is to be gracious in the face of any critique. Say thank you, perhaps offer a factual correction or two, stated neutrally and calmly, and make your exit. Exposure is exposure. Leave a link to your product behind, and you&#8217;ll probably net a few sales no matter what this joker said.</em></p>
<p>Besides, your goal here is to get useful information from the review, so in that respect, negative reviews are actually MORE helpful, because they point out ways you can get better. Maybe it’s too late to change this product, but there’s always the next one.</p>
<p><strong>Just remember: many gamers don’t even read reviews</strong></p>
<p>Reviews are just one tool in your arsenal—one you should use in conjunction with other marketing tactics. “Gamers purchase what interests them.” Reviews might help lead gamers to your product, but in the end it helps to remember that they can be more helpful to you than they are for your customers.</p>
<h3>RPG Review Resources:</h3>
<ul>
<li><a href="http://rpg.drivethrustuff.com/reviews.php">DriveThruRPG</a></li>
<li><a href="http://www.flamesrising.com/category/reviews/">Flames Rising</a></li>
<li><a href="http://gamecryer.com/">Game Cryer</a></li>
<li><a href="http://www.indiepressrevolution.com/outofthebox">Out of the Box</a></li>
<li><a href="http://www.rpg.net/reviews/">RPGnet</a></li>
</ul>
<p>A companion podcast to this episode can be found here:<br />
<a href="http://ephealy.com/2009/07/08/gamerati-eloy-lasanta-third-eye-games/">Eloy Lasanta (Third Eye Games)</a></p>
<p><strong>NOTE:</strong> This article was researched and authored with <a href="http://www.intersectionunlimited.com/">Nick Chase</a>.</p>
]]></content:encoded>
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		<slash:comments>14</slash:comments>
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		<title>Deep integration of iPhone applications</title>
		<link>http://ephealy.com/2009/07/06/deep-integration-of-iphone-applications/</link>
		<comments>http://ephealy.com/2009/07/06/deep-integration-of-iphone-applications/#comments</comments>
		<pubDate>Mon, 06 Jul 2009 12:00:02 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[Skype]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=345</guid>
		<description><![CDATA[I love my iPhone. It goes everywhere I go because it allows me to bring everything I do on the road. Almost everything; my life and work are increasingly mobile.
At the core of my iPhone infatuation is the ability to access and maintain my contacts, email and calendar in real time. Personally, I use Google services for all of these things – Gmail and Google Calendar, to be precise. There are thousands of iPhone applications, many of which may be great, but I rarely use more than a handful.
These applications ...]]></description>
			<content:encoded><![CDATA[<p>I love my <a href="http://www.apple.com/iphone/">iPhone</a>. It goes everywhere I go because it allows me to bring everything I do on the road. Almost everything; my life and work are increasingly mobile.</p>
<p><span id="more-345"></span>At the core of my iPhone infatuation is the ability to access and maintain my contacts, email and calendar in real time. Personally, I use Google services for all of these things – <a href="http://mail.google.com/">Gmail</a> and <a href="http://www.google.com/calendar/">Google Calendar</a>, to be precise. There are thousands of iPhone applications, many of which may be great, but I rarely use more than a handful.</p>
<p>These applications are not deeply integrated with my phone.</p>
<p><strong><img class="alignright size-full wp-image-344" style="margin-top: 3px; margin-bottom: 3px; margin-left: 5px; margin-right: 5px;" title="inset_iphone_skype" src="http://ephealy.com/wp-content/uploads/2009/07/inset_iphone_skype.jpg" alt="inset_iphone_skype" width="160" height="301" />An illustrative example: Skype</strong></p>
<p>The <a href="http://www.skype.com/go/iphone/">Skype iPhone applicatio</a>n is nifty. I can chat with my Skype contacts and, if I’m using wi-fi, make phone calls as well. Unfortunately, I have to have the Skype application open in order to use it. This is a pain.</p>
<p>Skype instant messages are, in effect, SMS/MMS. It would be nice if, instead of having to log into the Skype application, any IMs I get sent via Skype would push through the native iPhone Messages application. The same would be nice for phone calls. Let my Skype contacts see that I am mobile, but logged in, and let them call me even if my Skype application isn’t open on my iPhone. When I get a call, have my phone ring like a normal phone call.</p>
<p>Deep integration of iPhone applications would make my life easier – and make those services more useful to me, as a mobile user.</p>
]]></content:encoded>
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		<title>gamerati: Shel Holtz (FIR)</title>
		<link>http://ephealy.com/2009/06/30/gamerati-shel-holtz-fir/</link>
		<comments>http://ephealy.com/2009/06/30/gamerati-shel-holtz-fir/#comments</comments>
		<pubDate>Tue, 30 Jun 2009 09:00:52 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[For Immediate Release]]></category>
		<category><![CDATA[Public Relations]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[Shel Holtz]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=307</guid>
		<description><![CDATA[Shel Holtz has been helping companies communicate for over thirty years. In 2005, he started For Immediate Release: The Hobson &#38; Holtz Report with his co-host Neville Hobson. Since then, they have produced over 450 shows discussing public relations and technology. I asked Shel to speak with me about podcasting and how it can help small publishers communicate with their customers.
Shel&#8217;s Blog: http://blog.holtz.com/
For Immediate Release: http://www.forimmediaterelease.biz/
gamerati: Shel Holtz (FIR)
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-175" title="aa_gamerati_300" src="http://ephealy.com/wp-content/uploads/2009/05/aa_gamerati_300-150x150.jpg" alt="aa_gamerati_300" width="150" height="150" />Shel Holtz has been helping companies communicate for over thirty years. In 2005, he started For Immediate Release: The Hobson &amp; Holtz Report with his co-host Neville Hobson. Since then, they have produced over 450 shows discussing public relations and technology. I asked Shel to speak with me about podcasting and how it can help small publishers communicate with their customers.<span id="more-307"></span></p>
<p><strong>Shel&#8217;s Blog:</strong> <a href="http://blog.holtz.com/">http://blog.holtz.com/</a><br />
<strong>For Immediate Release:</strong> <a href="http://www.forimmediaterelease.biz/">http://www.forimmediaterelease.biz/</a></p>
<p><a href="http://ephealy.com/2009/03/18/gamerati-shel-holtz-fir/"><strong>gamerati: Shel Holtz (FIR)</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/06/30/gamerati-shel-holtz-fir/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ephealy.com/gamerati/gamerati_005.mp3" length="5067674" type="audio/mpeg" />
			<itunes:keywords>For Immediate Release,gamerati,podcast,Public Relations,publishing,Shel Holtz,technology</itunes:keywords>
		<itunes:subtitle>Shel Holtz has been helping companies communicate for over thirty years. In 2005, he started For Immediate Release: The Hobson &amp; Holtz Report with his co-host Neville Hobson. Since then, they have produced over 450 shows discussing public relations and...</itunes:subtitle>
		<itunes:summary>Shel Holtz has been helping companies communicate for over thirty years. In 2005, he started For Immediate Release: The Hobson &amp; Holtz Report with his co-host Neville Hobson. Since then, they have produced over 450 shows discussing public relations and technology. I asked Shel to speak with me about podcasting and how it can help small publishers communicate with their customers.

Shel&#039;s Blog: http://blog.holtz.com/
For Immediate Release: http://www.forimmediaterelease.biz/

gamerati: Shel Holtz (FIR)</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>10:33</itunes:duration>
	</item>
		<item>
		<title>Interview: Dana McDonald of Custom Kingdoms</title>
		<link>http://ephealy.com/2009/06/29/interview-dana-mcdonald-of-custom-kingdoms/</link>
		<comments>http://ephealy.com/2009/06/29/interview-dana-mcdonald-of-custom-kingdoms/#comments</comments>
		<pubDate>Mon, 29 Jun 2009 12:00:53 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[ConQuest NW]]></category>
		<category><![CDATA[Custom Kingdoms]]></category>
		<category><![CDATA[Dana McDonald]]></category>
		<category><![CDATA[Google Sketchup]]></category>
		<category><![CDATA[Guild Wars]]></category>
		<category><![CDATA[miniatures]]></category>
		<category><![CDATA[terrain]]></category>
		<category><![CDATA[war games]]></category>
		<category><![CDATA[Warhammer]]></category>
		<category><![CDATA[Warmachine]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=272</guid>
		<description><![CDATA[Dana McDonald works as an environment artist at ArenaNet, the company that makes Guild Wars. He and his wife also craft custom terrain for miniature war gamers, which they sell through their company, Custom Kingdoms.
I met Dana at ConQuest NW in January. Through email, we’ve been discussing the art of terrain sculpting. Below is an editing version of that conversation:
EPH: Tell me a little bit about yourself, your business and what you do in broad strokes.
DMD: I have been building terrain since I was in 6th or 7th grade, and ...]]></description>
			<content:encoded><![CDATA[<p>Dana McDonald works as an environment artist at <a href="http://www.arena.net/">ArenaNet</a>, the company that makes <a href="http://www.guildwars.com/">Guild Wars</a>. He and his wife also craft custom terrain for miniature war gamers, which they sell through their company, <a href="http://www.customkingdoms.com/">Custom Kingdoms</a>.<span id="more-272"></span></p>
<p>I met Dana at <a href="http://conquestnw.com/">ConQuest NW</a> in January. Through email, we’ve been discussing the art of terrain sculpting. Below is an editing version of that conversation:</p>
<p><strong><img class="alignright size-medium wp-image-299" style="margin-top: 3px; margin-bottom: 3px; margin-left: 5px; margin-right: 5px;" title="Custom Kingdoms: Balcony" src="http://ephealy.com/wp-content/uploads/2009/06/customkingdoms_balcony-225x300.jpg" alt="customkingdoms_balcony" width="225" height="300" />EPH: Tell me a little bit about yourself, your business and what you do in broad strokes.</strong></p>
<p><strong>DMD:</strong> I have been building terrain since I was in 6th or 7th grade, and started building a lot more complicated pieces when I started playing <a href="http://www.games-workshop.com/">Warhammer</a> in high school. I am a big believer in turning hobbies into careers, and so I came up with a modular system of building houses so that I could produce them quickly and keep a high level of quality. We use plastic resin to make the houses, which picks up fine detail well and is very durable. With this system I am able to make many different houses, and it allows me to rotate new designs in often. I also do custom orders, if my customers want large castles or entire villages built with different houses and walls, etc&#8230;  I do the house building and my wife does most of the painting and keeps the houses on <a href="http://stores.ebay.com/Custom-Kingdoms">eBay</a> and our <a href="http://www.customkingdoms.com/">website</a>.</p>
<p><strong>EPH: What scale do you usually produce in? Do you produce terrain in different scales, or are they all the same? If you have a default size, do you produce different scales for custom orders?</strong></p>
<p><strong>DMD:</strong> I build my houses for the 28-30mm scale and I haven&#8217;t branched out to other scales yet. As far as custom orders go, I normally stick to whatever I can build with my modular pieces which keeps the scale the same, but it does make the custom orders much more affordable, while still allowing them to be unique. I would be willing to do custom orders in different scales, but because I would have to sculpt new pieces and make new molds the turn around time would be much longer and the price much higher than my standard scale. Normally, I charge only a little more for a custom order house than I do for a standard house of the same size.</p>
<p><strong>EPH: So what&#8217;s the process for a custom order? What do you need to know from a potential customer and how do they go about asking you to make something for them?</strong></p>
<p><strong>DMD:</strong> The process for a custom order is as simple as emailing me with a request or idea of what is wanted. I don&#8217;t have any formal method for custom orders large or small.</p>
<p>Some custom orders I receive are large orders of 15-20 houses, where the customer ordered multiple of the same house, and all they need is for me to swap out a few pieces and change some colors on the roofs so that all of their houses are unique. Those custom orders are easy to take care of, especially because usually the customer is more concerned with variety than they are with specific designs.</p>
<p>Sometimes the custom orders are very specific and I need a description and drawing. Or something I have done recently, when I need to get a more specific design approved, is have them download Google Sketchup, which is a 3d modeling program for the computer, and I do a prototype model and send them the file. The prototype model doesn&#8217;t have any color or detail, but it is the exact shape that the final model would be in 3D, and it allows them to turn it around and view it in perspective from all sides. Or if they don&#8217;t want to do that I can send a movie file of a turnaround of the design. This process enables me to get a very clear idea of what they want and prevents any real miscommunications.</p>
<p><strong>EPH: So you use 3D modeling in your design. How has your experience in the video game industry helped make your terrain modeling work better?</strong></p>
<p><strong>DMD:</strong> I would have to say that in the beginning it was more the other way around, and my experience with building terrain influenced my choice of career and my ability to do it well. And now I am able to take my ability with 3D modeling and use that as a tool to prototype ideas and figure out appealing designs quickly. It works very well to be able to build 3D models in just a few minutes and be able to get a feel for how it will look when it is done with my pieces, and that helps me be more creative with the end product.</p>
<p><strong>EPH: If I want to build my own models (real world, not virtual), what skills do I need to have? What skills would it be helpful to have?</strong></p>
<p><strong><img class="alignright size-thumbnail wp-image-300" style="margin-top: 3px; margin-bottom: 3px; margin-left: 5px; margin-right: 5px;" title="Custom Kingdoms: Clock Detail" src="http://ephealy.com/wp-content/uploads/2009/06/customkingdoms_clock-150x150.jpg" alt="customkingdoms_clock" width="150" height="150" />DMD:</strong> I believe a couple of the most important aspects of building good terrain are less about skill and more about craftsmanship and attention to detail. No terrain you build will end up looking good if you used a cardboard base and it warps up around all of the edges so you have a half-inch gap between the base and the board. Always use a good base. You need to take measurements and make straight cuts with sharp X-acto knives and rulers. You also usually need to use putty or plaster to cover joints and make clean transitions between different elements on your terrain. Basically if you want to make good terrain, the most important thing you can do is take the time to do it well, and good terrain always takes a lot of time to build. On top of building the terrain well, attention to detail is then what makes it shine. Take the time to make little rivet heads for where you need bolts. Use jewelry chains or make your own miniature chains (tiny chains are almost as good for making something look like a cool detailed miniature as skulls and spikes are for making something look evil!). When you have the transition from an object, like a rock or a house, to the base, don&#8217;t just run your turf straight up to it. Use tiny rocks and other materials to make it look like there is gravel, dirt, or weeds. When you are done with the main aspect of whatever piece of terrain you are building, take half again as much time, or more, to add the little things that will bring it to life. The great thing about building terrain is that while it is an art, it doesn&#8217;t take any particularly special skills or talents to build pretty good terrain. You just need to get good instructions (like how to build terrain books or articles) and then pay attention to the advice above.</p>
<p>Being able to sculpt with clay is probably the most important extra skill for making terrain. One of the turning points in my terrain building is when I went from trying to find real world items that had the right shape and texture for what I needed, to sculpting my own out of clay (usually sculpey). I used to spend hours wandering around in craft stores and hardware stores looking for just the right pieces and parts for my projects, and now I just sculpt exactly what I need, and if I need lots of the same thing, I make a mold and reproduce it.</p>
<p>In my opinion it ruins the effect of terrain if an observer can figure out what materials you made it out of. You shouldn&#8217;t be able to tell if something is made of Styrofoam or cardboard, or be able to figure out what objects you just grabbed and painted for the details. That is where being able to sculpt with clay, or use other raw materials to get the effect you need, really sets the best terrain apart.</p>
<p>What would really help my work is having the necessary equipment to make more complex molds and cast the miniatures. Right now it is a little bit too expensive to justify the cost for me, but it will open up a world of possibilities when I get it. The other thing I would love to have, but it will probably be a long time before I get it, is a 3D printer so that I can sculpt my original pieces on the computer and print them out. I will still have to make the molds, because even if you have your own printer 3D printing is still too costly for production, but it will make everything else much easier.</p>
<p><strong>EPH: I&#8217;m sure you use your terrain in your own games. What do you play?</strong></p>
<p><strong>DMD:</strong> I have played <a href="http://www.games-workshop.com/">Warhammer Fantasy</a> since I was about 14, and I have recently picked up <a href="http://privateerpress.com/">Warmachine</a>.</p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/06/29/interview-dana-mcdonald-of-custom-kingdoms/feed/</wfw:commentRss>
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		<title>Google Wave and Microblogging</title>
		<link>http://ephealy.com/2009/06/12/google-wave-and-microblogging/</link>
		<comments>http://ephealy.com/2009/06/12/google-wave-and-microblogging/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 10:17:24 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[communication]]></category>
		<category><![CDATA[Data Portability]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Wave]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=262</guid>
		<description><![CDATA[When Google announced Wave, my impression was that it was a glorified messaging protocol. Based on their preview videos, it appeared that Wave would allow you to hook into various services, such as YouTube and Flickr, pulling in content to share in a conversation. The live updating and thread branching features looked interesting, but I left without being firmly impressed.
On yesterday&#8217;s Marketing Over Coffee, Chris Penn said he&#8217;d been able to look into the developer docs for Wave. What he discovered was that Wave was more than just IM on ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-263" title="wavetwitter" src="http://ephealy.com/wp-content/uploads/2009/06/wavetwitter.jpg" alt="wavetwitter" width="150" height="150" />When Google announced <a href="http://wave.google.com/">Wave</a>, my impression was that it was a glorified messaging protocol. Based on their preview videos, it appeared that Wave would allow you to hook into various services, such as YouTube and Flickr, pulling in content to share in a conversation. The live updating and thread branching features looked interesting, but I left without being firmly impressed.<span id="more-262"></span></p>
<p>On yesterday&#8217;s <a href="http://www.marketingovercoffee.com/2009/06/11/twitter-slowdown-google-wave-palm-pre-new-iphone-and-macbook-pro/">Marketing Over Coffee</a>, Chris Penn said he&#8217;d been able to look into the developer docs for Wave. What he discovered was that Wave was more than just IM on roids &#8211; it&#8217;s a federated protocol, apparently using XMPP, that allows for synchronous real-time streaming of information between multiple platforms.</p>
<p>If this is true, then Wave is potentially a game changer, allowing information to not just flow into a conversation, but back out of it to update outside sources; bi-directional exchange. Bi-directional interfacing of services will allow us to break down the silos that keep media channels independent.</p>
<p><strong>Twitter, Today:</strong> I post an update and followers A &amp; B see it. If follower A replies, I can see it. If follower B is not following follower A, though, follower B can&#8217;t see follower A&#8217;s reply to my initial update.</p>
<p><strong>Facebook, Today:</strong> I post an update and my friends can see it. If anyone replies to that update, all my friends can see it, regardless of whether they are all friends with each other.</p>
<p><strong>Twitter + Facebook, Today:</strong> I can dump my Twitter stream into my Facebook account. This means that my Twitter followers and my Facebook friends can both see my updates. Unfortunately, at this point the conversation fragments. When my Twitter followers reply, my Facebook friends don&#8217;t see that side of the conversation. This is true of replies on Facebook as well &#8211; they don&#8217;t push out to Twitter.</p>
<p><strong>Google Wave and Microblogging: </strong>With Wave, if I&#8217;m understanding it properly, you can post to Twitter, populate your status updates on Facebook, and any replies from any sources can be seen by all participants in the conversation. It won&#8217;t matter where people enter a conversation from, they will all be able to exchange information with each other. Twitter and Facebook, Plurk and Seesmic, it won&#8217;t matter which account your using &#8211; as long as you&#8217;re added to a wave, you&#8217;ll be able to participate with individuals on different platforms, using different services.</p>
<p>Conversation portability. Very cool.</p>
<blockquote><p><strong>UPDATE:</strong> I was totally wrong about what Wave is. So what. I want my version!</p></blockquote>
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			<wfw:commentRss>http://ephealy.com/2009/06/12/google-wave-and-microblogging/feed/</wfw:commentRss>
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		<title>Advertising: Don&#8217;t Leave Your Audience Guessing</title>
		<link>http://ephealy.com/2009/06/08/advertising-dont-leave-your-audience-guessing/</link>
		<comments>http://ephealy.com/2009/06/08/advertising-dont-leave-your-audience-guessing/#comments</comments>
		<pubDate>Mon, 08 Jun 2009 07:54:46 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[television]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=255</guid>
		<description><![CDATA[I was watching TV with my wife the other night when I saw a commercial that, to me, epitomizes what is wrong with so much advertising.

The commercial starts out with a guy tooling around in his garage. He&#8217;s working on something, but you&#8217;re not sure what it is. At first, I thought I was watching something about home improvements &#8211; a Craftsman, or maybe Sears, commercial.
A third of the way in, the scene switches. Now the guy is driving down the road in a truck. I&#8217;m not sure what he&#8217;s ...]]></description>
			<content:encoded><![CDATA[<p>I was watching TV with my wife the other night when I saw a commercial that, to me, epitomizes what is wrong with so much advertising.<span id="more-255"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/w5XBc74O42Y&amp;hl=en&amp;fs=1&amp;" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/w5XBc74O42Y&amp;hl=en&amp;fs=1&amp;" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p>The commercial starts out with a guy tooling around in his garage. He&#8217;s working on something, but you&#8217;re not sure what it is. At first, I thought I was watching something about home improvements &#8211; a Craftsman, or maybe Sears, commercial.</p>
<p>A third of the way in, the scene switches. Now the guy is driving down the road in a truck. I&#8217;m not sure what he&#8217;s built &#8211; an electric wheel chair, or maybe a spiffy weather measuring device &#8211; but he&#8217;s bringing it somewhere. Off to the beach he goes, the tailgate sporting CHEVROLET is big white letters. Huh. Maybe this is a Chevy commercial, I thought.</p>
<p>So half-way into this minute-long commercial you get near the point. The wheel chair weather station rolls down onto the beach and we find out it&#8217;s a sophisticated Frisbee launcher.</p>
<p>I&#8217;m thoroughly confused at this point. <em>What is this commercial about!?!</em></p>
<p>The only vocal in the commercial: &#8220;I dream of being my dog&#8217;s best friend. What&#8217;s your dream?&#8221;</p>
<p>I still don&#8217;t know why I&#8217;m watching this. Who is speaking to me and what do they want me to do?</p>
<p>Three seconds from the end, the logo for the Washington State Lottery graces the screen, followed by the question: &#8220;Whose world could you change?&#8221;</p>
<p>This is a well-made commercial &#8211; nice music, nice video. If I were grading it on cinematography, I might say &#8220;cool.&#8221; It&#8217;s a commercial, though, and its purpose is to communicate with me, the audience. I spent 90% of this commercial trying to figure out who was talking to me. That doesn’t make for a very positive audience reaction.</p>
<p>If you’re making a commercial, or placing an advertisement, don’t make people guess about the most important things:</p>
<p><strong>(1) </strong>who is speaking to me?</p>
<p><strong>(2) </strong>what are they talking about?</p>
<p>Sears and GM should thank Washington’s Lottery for the lovely marketing.</p>
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		<slash:comments>16</slash:comments>
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		<title>Board Games (gamerati)</title>
		<link>http://ephealy.com/2009/06/06/board-games-gamerati/</link>
		<comments>http://ephealy.com/2009/06/06/board-games-gamerati/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 08:00:34 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[FLGS]]></category>
		<category><![CDATA[game design]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=209</guid>
		<description><![CDATA[
I asked a number of industry professionals to join me for an informal chat about board games. We talked about a number of things, from the apparent strength of the current board game market to ways all levels of the industry can help each other bring more games to more customers.
gamerati
Hans Isaacson: President of Uncle&#8217;s Inc, with five retail locations (Uncle&#8217;s Games, Puzzles and More!) in Washington State. He started out in the industry in 1990 as a retail clerk (the store&#8217;s &#8220;game guy&#8221;) for the former parent company of ...]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-235" title="gamerati" src="http://ephealy.com/wp-content/uploads/2009/06/aa_gamerati_300b-150x150.jpg" alt="gamerati" width="150" height="150" /></p>
<p>I asked a number of industry professionals to join me for an informal chat about board games. We talked about a number of things, from the apparent strength of the current board game market to ways all levels of the industry can help each other bring more games to more customers.<span id="more-209"></span></p>
<h3>gamerati</h3>
<p><strong>Hans Isaacson:</strong> President of Uncle&#8217;s Inc, with five retail locations (<a href="http://www.unclesgames.com/">Uncle&#8217;s Games, Puzzles and More!</a>) in Washington State. He started out in the industry in 1990 as a retail clerk (the store&#8217;s &#8220;game guy&#8221;) for the former parent company of Uncle&#8217;s (Book and Game Co.) and worked his way into a partnership position when the two founding owners parted ways in 1999. The &#8220;Game&#8221; in &#8220;Book and Game Co.&#8221; became Uncle&#8217;s Games. He is partnered with Shannon Ahern (founder of Book and Game Co.) and Karen Stephens.</p>
<p><strong>Scott Nicholson:</strong> Host of <a href="http://boardgameswithscott.com/">Board Games with Scott</a>, a video podcast about board games, and participant on the On Board Games program. An associate professor at Syracuse University&#8217;s School of Information Studies, Scott researches gaming in libraries as the director of the <a href="http://gamelab.syr.edu/">Library Game Lab of Syracuse</a>. His upcoming board game, Tulipmania 1637, is due out from JKLM in 2009.<br />
* Twitter: <a href="http://twitter.com/snicholson/">@snicholson</a></p>
<p><strong>Jeff Tidball:</strong> Independent writer and game designer, and a co-founder of <a href="http://www.gameplaywright.net">Gameplaywright</a>. He has served as Vice President of Product Development at Fantasy Flight Games, worked on staff at Atlas Games and Decipher, and done freelance writing and design for a cast of thousands.<br />
* Personal Home Page: <a href="http://www.jefftidball.com/"> jefftidball.com</a><br />
* Twitter: <a href="http://twitter.com/jefftidball/">@jefftidball</a><br />
* Facebook: <a href="http://www.facebook.com/Jeff.L.Tidball">Jeff L. Tidball</a></p>
<p><strong>Mike Selinker: </strong>President of the game and event studio <a href="http://www.lonesharkgames.com/">Lone Shark Games</a>. Some of his recent games include <em>Pirates of the Spanish Main</em>, <em>Key Largo</em>, <em>Unspeakable Words</em>, <em>Link 26</em>, and <em>Stonehenge</em>. Before that, he was a creative director and game designer at Wizards of the Coast, helping to relaunch <em>Dungeons &amp; Dragons</em> and <em>Axis &amp; Allies</em>, and writing such games as <em>Risk Godstorm</em> and the <em>Marvel Super Heroes Adventure Game</em>.<br />
* LiveJournal: <a href="http://selinker.livejournal.com/">The Most Beautiful Things</a><br />
* Facebook: <a href="http://www.facebook.com/mike.selinker">Mike Selinker</a></p>
<p><strong><a href="http://ephealy.com/2009/06/06/board-games-gamerati/">Board Games (gamerati)</a></strong></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/06/06/board-games-gamerati/feed/</wfw:commentRss>
		<slash:comments>5</slash:comments>
<enclosure url="http://ephealy.com/gamerati/gamerati001-boardgames.mp3" length="17591865" type="audio/mpeg" />
			<itunes:keywords>board games,FLGS,game design,marketing,publishing</itunes:keywords>
		<itunes:subtitle> - I asked a number of industry professionals to join me for an informal chat about board games. We talked about a number of things, from the apparent strength of the current board game market to ways all levels of the industry can help each other brin...</itunes:subtitle>
		<itunes:summary>

I asked a number of industry professionals to join me for an informal chat about board games. We talked about a number of things, from the apparent strength of the current board game market to ways all levels of the industry can help each other bring more games to more customers.
gamerati
Hans Isaacson: President of Uncle&#039;s Inc, with five retail locations (Uncle&#039;s Games, Puzzles and More!) in Washington State. He started out in the industry in 1990 as a retail clerk (the store&#039;s &quot;game guy&quot;) for the former parent company of Uncle&#039;s (Book and Game Co.) and worked his way into a partnership position when the two founding owners parted ways in 1999. The &quot;Game&quot; in &quot;Book and Game Co.&quot; became Uncle&#039;s Games. He is partnered with Shannon Ahern (founder of Book and Game Co.) and Karen Stephens.

Scott Nicholson: Host of Board Games with Scott, a video podcast about board games, and participant on the On Board Games program. An associate professor at Syracuse University&#039;s School of Information Studies, Scott researches gaming in libraries as the director of the Library Game Lab of Syracuse. His upcoming board game, Tulipmania 1637, is due out from JKLM in 2009.
* Twitter: @snicholson

Jeff Tidball: Independent writer and game designer, and a co-founder of Gameplaywright. He has served as Vice President of Product Development at Fantasy Flight Games, worked on staff at Atlas Games and Decipher, and done freelance writing and design for a cast of thousands.
* Personal Home Page:  jefftidball.com
* Twitter: @jefftidball
* Facebook: Jeff L. Tidball

Mike Selinker: President of the game and event studio Lone Shark Games. Some of his recent games include Pirates of the Spanish Main, Key Largo, Unspeakable Words, Link 26, and Stonehenge. Before that, he was a creative director and game designer at Wizards of the Coast, helping to relaunch Dungeons &amp; Dragons and Axis &amp; Allies, and writing such games as Risk Godstorm and the Marvel Super Heroes Adventure Game.
* LiveJournal: The Most Beautiful Things
* Facebook: Mike Selinker

Board Games (gamerati)</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>36:29</itunes:duration>
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		<title>How social media helped me land an Xbox gig</title>
		<link>http://ephealy.com/2009/05/27/how-social-media-helped-me-land-an-xbox-gig/</link>
		<comments>http://ephealy.com/2009/05/27/how-social-media-helped-me-land-an-xbox-gig/#comments</comments>
		<pubDate>Wed, 27 May 2009 05:25:10 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[LinkedIN]]></category>
		<category><![CDATA[xbox]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=143</guid>
		<description><![CDATA[In the Spring of 2008, I moved to Bulgaria. My wife began helping with her sister’s business – a consulting firm that specialized in servicing foreign real estate developers interested in opportunities in the Republic of Bulgaria. My eldest attended pre-school during the day, while my mother-in-law watched the little one.
Bulgaria was an opportunity for me. We had very low expenses while living overseas and so I was blessed with a chance to build my businesses without having to worry about paying too many bills.
In April, I ran across an ...]]></description>
			<content:encoded><![CDATA[<p>In the Spring of 2008, I moved to Bulgaria. My wife began helping with her sister’s business – a consulting firm that specialized in servicing foreign real estate developers interested in opportunities in the Republic of Bulgaria. My eldest attended pre-school during the day, while my mother-in-law watched the little one.</p>
<p>Bulgaria was an opportunity for me. We had very low expenses while living overseas and so I was blessed with a chance to build my businesses without having to worry about paying too many bills.</p>
<p>In April, I ran across an article by <a href="http://www.chrisbrogan.com/">Chris Brogan</a> entitled ‘<a href="http://www.chrisbrogan.com/social-media-for-your-career/">Social Media for Your Career</a>’. Chris mentioned a lot of things in the article, but I focused on his mention of <a href="http://www.linkedin.com/">LinkedIN</a>. Based on his recommendation, I decided to take LinkedIN for a spin (<a href="http://www.linkedin.com/in/ephealy">http://www.linkedin.com/in/ephealy</a>).</p>
<p>One thing I noticed was that you can sort potential connections by geographic location. I decided to see how many people were in my neck of the woods: Sofia, Bulgaria. Right now, there are almost 5,000 people in the Sofia metropolitan area with LinkedIN profiles. At the time, though, there were far fewer – 41 to be exact. With so few people to choose from, I decided to scroll through the list and see what popped out.</p>
<p>On the second page was a rather generic listing for ‘CEO of Haemimont Games’. I had no LinkedIN connections who knew this person, so I had no way to contact him via the service, so I relied on another useful service: Google. What I discovered was that <a href="http://www.haemimontgames.com/">Haemimont Games</a> produced some pretty cool products. Even better, their offices were two blocks away. I called, gave them my credentials as a gaming professional, and asked if they’d like to get together. As luck would have it, they were having a company outing at the local bowling alley the next day and asked me to drop by.</p>
<p>As it turned out, Haemimont was looking for people to help write for their first <a href="http://www.xbox.com/">Xbox</a> title. I’d worked on various game products and Rone, my business partner, had sold screenplays to MGM – we had the skills they were looking for, and I told them as much.</p>
<p>The meeting went well, as did the next one. By the end of May, Moonstew Games was knee deep in our first computer game project (to be released this Christmas).</p>
<p>And that’s how social media helped me land my first Xbox gig. Thanks to Chris Brogan (blogger), I learned about a networking site for professionals (LinkedIN), which pointed me toward a potential business partner. Without those two first steps, I would never have met the good folks at Haemimont Games.</p>
<p>Social media won’t do it all, though. It’s great for making connections and sharing ideas, but it took a real-world connection to seal this deal. That’s just as an important a lesson – something I’ve learned time and time again. The internet is great, but it’s no substitute for face-to-face communication. Instant messages and a webcam can’t replace a living, breathing person.</p>
<p>Likewise, nothing replaces experience. If Rone and I didn’t have a resume to back us up, I doubt Haemimont would have given me more than an invite to go bowling again.</p>
<p>Be professional with a solid track record, be prepared to show that record to others, and strike when opportunities arise – you’ll do fine. Social media can help you find those opportunities, though.</p>
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		<title>Using Twitter to time Promotions</title>
		<link>http://ephealy.com/2009/05/26/using-twitter-to-time-promotions/</link>
		<comments>http://ephealy.com/2009/05/26/using-twitter-to-time-promotions/#comments</comments>
		<pubDate>Tue, 26 May 2009 05:25:37 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[rpg]]></category>
		<category><![CDATA[technology]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=140</guid>
		<description><![CDATA[I’ve been tracking various key words on Twitter for some months. My hope is that I can determine when chatter about certain topics spikes, so that I can better help promote the products and services of the companies I work with.
For instance, I have a new podcast coming out this week. It’s a show about game design and game mastering, for people who enjoy roleplaying games. I could announce the show at any time, but why not make the announcement at a time when people are most likely talking about ...]]></description>
			<content:encoded><![CDATA[<p>I’ve been tracking various key words on <a href="http://twitter.com/">Twitter</a> for some months. My hope is that I can determine when chatter about certain topics spikes, so that I can better help promote the products and services of the companies I work with.</p>
<p>For instance, I have a <a href="http://opendesignpodcast.com/">new podcast coming out</a> this week. It’s a show about game design and game mastering, for people who enjoy roleplaying games. I could announce the show at any time, but why not make the announcement at a time when people are most likely talking about RPGs and podcasts already? Furthermore, why not release each episode during that ‘sweet spot’, if one exists?</p>
<p>Let’s see if one does.</p>
<p><strong>Mentions of the terms “rpg” or “roleplaying game” by day of the week:</strong></p>
<p><img class="aligncenter" title="Mentions of RPGs on Twitter by day of the week" src="http://ephealy.com/images/tsrpg20090525.jpg" alt="" width="450" height="200" /></p>
<p>Fridays are a good day for RPGs – with 20% more chatter than on Thursday. RPG discussion appears to taper off steadily thereafter, with a nice little spike on Wednesdays.</p>
<p>This makes a lot of sense. Most roleplaying happens on the weekends, when people have more free time. If I wanted to give them something to talk about, I might want to do it just before the weekend, so it’s fresh in their minds before they get together with friends or chat about their gaming experiences online.</p>
<p>I looked at what time of day people are talking about RPGs as well. 9 AM and 6 PM PST see definite spikes in RPG conversation. Whatever the reason, those are the times I need to remember when deciding when to talk about my RPG-related news.</p>
<p><strong>Mentions of the terms “podcast” by day of the week:</strong></p>
<p><img class="aligncenter" title="Mentions of podcasts on Twitter by day of the week" src="http://ephealy.com/images/tspodcast20090525.jpg" alt="" width="450" height="200" /></p>
<p>Unlike RPGs, there doesn’t appear to be a definitive spike in chatty about podcasts on any given day of the week. The weekend is slightly more active, but the percentage of chatty on a day-to-day basis stays pretty consistent.</p>
<p>Likewise, there doesn’t seem to be much of a difference in volume of chat during the day. Podcast discussions seem to be a little more popular in the morning than the evening, but not enough to make any real hard judgments.</p>
<p><strong>The Verdict</strong></p>
<p>I’ve decided that I’ll release my new show on Thursday afternoon. This will give people something to talk about on Friday, and it will be fresh in their minds as they go into the weekend. On Fridays, I’ll post on various forums and news sites about each episode, driving conversation about the show so I can take advantage of the Friday spike.</p>
<p>On the Wednesday before each episode releases, I’ll pre-promote the show on forums in a similar manner, riding the mid-week wave of RPG conversation to remind people that a new episode will be coming out the next day.</p>
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		<slash:comments>4</slash:comments>
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		<title>Online ad revenues: Is the slump over?</title>
		<link>http://ephealy.com/2009/05/25/online-ad-revenues-is-the-slump-over/</link>
		<comments>http://ephealy.com/2009/05/25/online-ad-revenues-is-the-slump-over/#comments</comments>
		<pubDate>Mon, 25 May 2009 10:56:31 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[advertising]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=134</guid>
		<description><![CDATA[Q1 2009 was abysmal, as far as online advertising revenues were concerned. Have things changed?
I didn&#8217;t wake up one day and decide to be an advertising salesman. I certainly never expected to run ads for a network of sites. No, my expansion into the world of online advertising was by chance. When someone waves a large chunk of money in your face and asks you to take it, you don&#8217;t say No. You find out how to earn it.
That was how I started. An advertiser wanted to place ads on ...]]></description>
			<content:encoded><![CDATA[<p><em>Q1 2009 was abysmal, as far as online advertising revenues were concerned. Have things changed?</em></p>
<p>I didn&#8217;t wake up one day and decide to be an advertising salesman. I certainly never expected to run ads for a network of sites. No, my expansion into the world of <a href="http://ephealy.com/about/online-advertising/">online advertising</a> was by chance. When someone waves a large chunk of money in your face and asks you to take it, you don&#8217;t say No. You find out how to earn it.</p>
<p>That was how I started. An advertiser wanted to place ads on the <a href="http://www.koboldquarterly.com/"><em>Kobold Quarterly</em></a> website &#8211; more ads than I could handle. I didn&#8217;t want to turn down the money, so I had to find sites to put those ads on. That&#8217;s how it&#8217;s been ever since. My expansions come when I outsell my inventory. Necessity is the mother of expansion, at least in my case.</p>
<p>The first nine months went well. The average effective CPM (eCPM) across all the site in my network was $2.00 &#8211; and that includes wasting 30%-50% of our inventory on AdSense. Come the New Year, though, it was a new game. Nobody &#8211; at least nobody I was talking to &#8211; was buying ads. Our eCPM dropped to $0.50 and I was not happy; neither were the owners of the websites I represent.</p>
<p>Since late April, though, there&#8217;s been an explosion in advertising. This month, 87% of the impressions on my sites are sold, and we&#8217;re looking at $2.50 average eCPM. No warning came, only requests for advertising space.</p>
<p>So what&#8217;s changed? Will the online advertising market continue to weaken, or will marketing budgets recover soon, and with them the size and frequency of online advertising purchases.</p>
<p>I don&#8217;t know.</p>
<p>It&#8217;s a fun industry, though. If I ever figure out the whys, behind the whats, I&#8217;ll let you know. In the meantime:</p>
<p>(1) If you use online advertising services, which do you use?</p>
<p>(2) How&#8217;d your average eCPM change recently?</p>
<p>(3) How do you diversify to guard against sudden network failure in a commodity market.</p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/05/25/online-ad-revenues-is-the-slump-over/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Open Design Podcast</title>
		<link>http://ephealy.com/2009/05/14/open-design-podcast/</link>
		<comments>http://ephealy.com/2009/05/14/open-design-podcast/#comments</comments>
		<pubDate>Thu, 14 May 2009 13:14:22 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[Moonstew]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[WRPG]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=102</guid>
		<description><![CDATA[Wolfgang Baur will join me and Rone Barton to host the Open Design Podcast, a monthly show about game design and dungeon mastering. Skip Williams and Monte Cook will make regular contributions. The first episode airs May 28th and features talks with guests Jeff Grubb and Clinton Boomer.
The Open Design Podcast will be available via the Kobold Quarterly website, your subscription service of choice, and will air on War Pig Radio.

]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-103" title="aa_odp_144" src="http://ephealy.com/wp-content/uploads/2009/05/aa_odp_144.jpg" alt="aa_odp_144" width="144" height="144" />Wolfgang Baur will join me and Rone Barton to host the <a href="http://opendesignpodcast.com/">Open Design Podcast</a>, a monthly show about game design and dungeon mastering.<span id="more-102"></span> Skip Williams and Monte Cook will make regular contributions. The first episode airs May 28th and features talks with guests Jeff Grubb and Clinton Boomer.</p>
<p>The Open Design Podcast will be available via the <a href="http://www.koboldquarterly.com/"><em>Kobold Quarterly</em></a> website, your <a href="http://feeds.moonstew.com/OpenDesignPodcast">subscription service</a> of choice, and will air on <a href="http://www.warpigradio.com/">War Pig Radio</a>.</p>
<p><object width="400" height="27" data="http://www.google.com/reader/ui/3247397568-audio-player.swf?audioUrl=http://opendesignpodcast.com/promo_odp_001_64.mp3" type="application/x-shockwave-flash"><param name="bgcolor" value="#ffffff" /><param name="flashvars" value="playerMode=embedded" /><param name="src" value="http://www.google.com/reader/ui/3247397568-audio-player.swf?audioUrl=http://opendesignpodcast.com/promo_odp_001_64.mp3" /><param name="wmode" value="window" /><param name="quality" value="best" /></object></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/05/14/open-design-podcast/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Augmented Reality</title>
		<link>http://ephealy.com/2009/04/26/augmented-reality/</link>
		<comments>http://ephealy.com/2009/04/26/augmented-reality/#comments</comments>
		<pubDate>Sun, 26 Apr 2009 03:01:53 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=105</guid>
		<description><![CDATA[If you&#8217;re not familiar with augmented reality, there are a number of Googleable references. This video from Matt Dickman will give you a good idea of what I&#8217;m talking about.

OK, so now that you know what it is, let&#8217;s talk about what gaming companies can do with it.
Privateer Press could imprint unique icons on the bottom of each Warmachine mini. When held up in front of your webcame, two things could happen: your account could be updated to note that you own that figure and an animation of that figure, ...]]></description>
			<content:encoded><![CDATA[<p>If you&#8217;re not familiar with augmented reality, there are a number of Googleable references. <a href="http://www.youtube.com/watch?v=G3HaIO7JHcw">This video from Matt Dickman</a> will give you a good idea of what I&#8217;m talking about.</p>
<p><object width="560" height="340" data="http://www.youtube.com/v/G3HaIO7JHcw&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash"><param name="allowFullScreen" value="true" /><param name="src" value="http://www.youtube.com/v/G3HaIO7JHcw&amp;hl=en&amp;fs=1" /><param name="allowfullscreen" value="true" /></object></p>
<p>OK, so now that you know what it is, let&#8217;s talk about what gaming companies can do with it.</p>
<p><a href="http://www.privateerpress.com/">Privateer Press</a> could imprint unique icons on the bottom of each Warmachine mini. When held up in front of your webcame, two things could happen: your account could be updated to note that you own that figure and an animation of that figure, moving and posing and &#8216;doing things&#8217; could appear on the screen. Privateer could tie that animation to a set of keystrokes, allowing you to dictate which action or pose your virtual figure takes.</p>
<p>Your turn. What cool ideas can you come up with?</p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/04/26/augmented-reality/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>In Search of an Intern</title>
		<link>http://ephealy.com/2009/04/01/in-search-of-an-intern/</link>
		<comments>http://ephealy.com/2009/04/01/in-search-of-an-intern/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 01:30:47 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[hobby gaming]]></category>
		<category><![CDATA[marketing]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=119</guid>
		<description><![CDATA[I&#8217;m looking for an intern. Check out the stuff below and, if you&#8217;re interested, send me an email with the subject [INTERN].
What you&#8217;ll be doing (to various degrees)

Contacting publishers to learn what products they plan to release this year.
Contacting retailers to learn what products are selling.
Helping design podcast shows, including format, pacing and tone.
Managing data for existing marketing projects.

Requirements?

Gamer.
Have an interest in the business side of games.
Not scared of numbers.
Not scared of talking on the phone.
Available at least 5 hours per week.

]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m looking for an intern. Check out the stuff below and, if you&#8217;re interested, <a href="mailto:ayshllc@gmail.com">send me an email</a> with the subject [INTERN].</p>
<p><strong>What you&#8217;ll be doing (to various degrees)</strong></p>
<ul>
<li>Contacting publishers to learn what products they plan to release this year.</li>
<li>Contacting retailers to learn what products are selling.</li>
<li>Helping design podcast shows, including format, pacing and tone.</li>
<li>Managing data for existing marketing projects.</li>
</ul>
<p><strong>Requirements?</strong></p>
<ul>
<li>Gamer.</li>
<li>Have an interest in the business side of games.</li>
<li>Not scared of numbers.</li>
<li>Not scared of talking on the phone.</li>
<li>Available at least 5 hours per week.</li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/04/01/in-search-of-an-intern/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>gamerati: Jason Falls (Doe-Anderson)</title>
		<link>http://ephealy.com/2009/03/18/gamerati-jason-falls-doe-anderson/</link>
		<comments>http://ephealy.com/2009/03/18/gamerati-jason-falls-doe-anderson/#comments</comments>
		<pubDate>Wed, 18 Mar 2009 05:47:57 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[Jason Falls]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[social media]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=196</guid>
		<description><![CDATA[Jason Falls, VP Interactive and Online Communications at Doe-Anderson, and I speak about branding and social media.
Jason&#8217;s Home Page: http://jasonfalls.com/
Jason&#8217;s Blog: http://www.socialmediaexplorer.com/
gamerati: Jason Falls (Doe-Anderson)
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-175" title="aa_gamerati_300" src="http://ephealy.com/wp-content/uploads/2009/05/aa_gamerati_300-150x150.jpg" alt="aa_gamerati_300" width="150" height="150" /><a href="http://www.bigmarketingonline.com/"></a>Jason Falls, VP Interactive and Online Communications at <a href="http://www.doeanderson.com/">Doe-Anderson</a>, and I speak about branding and social media.<span id="more-196"></span></p>
<p><strong>Jason&#8217;s Home Page:</strong> <a href="http://jasonfalls.com/">http://jasonfalls.com/</a><br />
<strong>Jason&#8217;s Blog:</strong> <a href="http://www.socialmediaexplorer.com/">http://www.socialmediaexplorer.com/</a></p>
<p><a href="http://ephealy.com/2009/03/18/gamerati-jason-falls-doe-anderson/"><strong>gamerati: Jason Falls (Doe-Anderson)</strong></a></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/03/18/gamerati-jason-falls-doe-anderson/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ephealy.com/gamerati/gamerati_004.mp3" length="5618448" type="audio/mpeg" />
			<itunes:keywords>branding,gamerati,Jason Falls,podcast,publishing,social media</itunes:keywords>
		<itunes:subtitle>Jason Falls, VP Interactive and Online Communications at Doe-Anderson, and I speak about branding and social media. - Jason&#039;s Home Page: http://jasonfalls.com/ Jason&#039;s Blog: http://www.socialmediaexplorer.com/ - gamerati: Jason Falls (Doe-Anderson)</itunes:subtitle>
		<itunes:summary>Jason Falls, VP Interactive and Online Communications at Doe-Anderson, and I speak about branding and social media.

Jason&#039;s Home Page: http://jasonfalls.com/
Jason&#039;s Blog: http://www.socialmediaexplorer.com/

gamerati: Jason Falls (Doe-Anderson)</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>11:42</itunes:duration>
	</item>
		<item>
		<title>gamerati: BIG Jason Henderson</title>
		<link>http://ephealy.com/2009/03/17/gamerati-big-jason-henderson/</link>
		<comments>http://ephealy.com/2009/03/17/gamerati-big-jason-henderson/#comments</comments>
		<pubDate>Tue, 17 Mar 2009 05:38:01 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[Jason Henderson]]></category>
		<category><![CDATA[marketing]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[publishing]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=190</guid>
		<description><![CDATA[gamerati: BIG Jason Henderson
Jason Henderson is the world&#8217;s leading expert on search engine optimization for the Miva Merchant shopping cart. We spoke about landing page optimization and email marketing.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-175" title="aa_gamerati_300" src="http://ephealy.com/wp-content/uploads/2009/05/aa_gamerati_300-150x150.jpg" alt="aa_gamerati_300" width="150" height="150" /><a href="http://ephealy.com/2009/03/17/gamerati-big-jason-henderson/"><strong>gamerati: BIG Jason Henderson</strong></a></p>
<p><a href="http://www.bigmarketingonline.com/">Jason Henderson</a> is the world&#8217;s leading expert on search engine optimization for the Miva Merchant shopping cart. We spoke about landing page optimization and email marketing.</p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/03/17/gamerati-big-jason-henderson/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ephealy.com/gamerati/gamerati_003.mp3" length="4978970" type="audio/mpeg" />
			<itunes:keywords>gamerati,Jason Henderson,marketing,podcast,publishing</itunes:keywords>
		<itunes:subtitle>gamerati: BIG Jason Henderson - Jason Henderson is the world&#039;s leading expert on search engine optimization for the Miva Merchant shopping cart. We spoke about landing page optimization and email marketing.</itunes:subtitle>
		<itunes:summary>gamerati: BIG Jason Henderson

Jason Henderson is the world&#039;s leading expert on search engine optimization for the Miva Merchant shopping cart. We spoke about landing page optimization and email marketing.</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>10:22</itunes:duration>
	</item>
		<item>
		<title>gamerati: Stan! (Super Genius Games)</title>
		<link>http://ephealy.com/2009/03/16/gamerati-stan-super-genius-games/</link>
		<comments>http://ephealy.com/2009/03/16/gamerati-stan-super-genius-games/#comments</comments>
		<pubDate>Mon, 16 Mar 2009 12:00:28 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[Stan!]]></category>
		<category><![CDATA[Super Genius Games]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=181</guid>
		<description><![CDATA[gamerati: Stan! (Super Genius Games)
Stan! (Super Genius Games) talks about market research, and treating your business like&#8230; a business.
]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-thumbnail wp-image-175" title="aa_gamerati_300" src="http://ephealy.com/wp-content/uploads/2009/05/aa_gamerati_300-150x150.jpg" alt="aa_gamerati_300" width="150" height="150" /><a href="http://ephealy.com/2009/03/16/gamerati-stan-super-genius-games/"><strong>gamerati: Stan! (Super Genius Games)</strong></a></p>
<p>Stan! (<a href="http://www.supergeniusgames.com/">Super Genius Games</a>) talks about market research, and treating your business like&#8230; a business.</p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/03/16/gamerati-stan-super-genius-games/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ephealy.com/gamerati/gamerati_002.mp3" length="7595263" type="audio/mpeg" />
			<itunes:keywords>gamerati,podcast,publishing,research,Stan!,Super Genius Games</itunes:keywords>
		<itunes:subtitle>gamerati: Stan! (Super Genius Games) - Stan! (Super Genius Games) talks about market research, and treating your business like... a business.</itunes:subtitle>
		<itunes:summary>gamerati: Stan! (Super Genius Games)

Stan! (Super Genius Games) talks about market research, and treating your business like... a business.</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>15:41</itunes:duration>
	</item>
		<item>
		<title>gamerati: Steve Russell (Rite Publishing)</title>
		<link>http://ephealy.com/2009/03/15/gamerati-steve-russell-rite-publishing/</link>
		<comments>http://ephealy.com/2009/03/15/gamerati-steve-russell-rite-publishing/#comments</comments>
		<pubDate>Sun, 15 Mar 2009 12:00:02 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[Rite Publishing]]></category>
		<category><![CDATA[Steve Russell]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=174</guid>
		<description><![CDATA[gamerati: Steve Russell (Rite Publishing)
Steve Russell talks about how the patronage model changed everything about the way he does business at Rite Publishing.
Related: Atomic Array 023 (Rite Publishing)
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ritepublishing.com/"><img class="alignright size-thumbnail wp-image-186" title="logo_ritepublishing_300" src="http://ephealy.com/wp-content/uploads/2009/06/logo_ritepublishing_300-150x150.jpg" alt="logo_ritepublishing_300" width="150" height="150" /></a><a href="http://ephealy.com/2009/03/15/gamerati-steve-russell-rite-publishing/"><strong>gamerati: Steve Russell (Rite Publishing)</a></strong></p>
<p>Steve Russell talks about how the patronage model changed everything about the way he does business at <a href="http://www.ritepublishing.com/">Rite Publishing</a>.</p>
<p><strong>Related:</strong> <a href="http://atomicarray.com/rite-publishing-aa023">Atomic Array 023 (Rite Publishing)</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/03/15/gamerati-steve-russell-rite-publishing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
<enclosure url="http://ephealy.com/gamerati/gamerati_001.mp3" length="7668715" type="audio/mpeg" />
			<itunes:keywords>gamerati,podcast,Rite Publishing,Steve Russell</itunes:keywords>
		<itunes:subtitle>gamerati: Steve Russell (Rite Publishing) - Steve Russell talks about how the patronage model changed everything about the way he does business at Rite Publishing. - Related: Atomic Array 023 (Rite Publishing)</itunes:subtitle>
		<itunes:summary>gamerati: Steve Russell (Rite Publishing)

Steve Russell talks about how the patronage model changed everything about the way he does business at Rite Publishing.

Related: Atomic Array 023 (Rite Publishing)</itunes:summary>
		<itunes:author>Ed Healy</itunes:author>
		<itunes:explicit>no</itunes:explicit>
		<itunes:duration>15:50</itunes:duration>
	</item>
		<item>
		<title>Worldwide D&amp;D Game Day on War Pig Radio</title>
		<link>http://ephealy.com/2009/03/10/worldwide-dd-game-day-on-war-pig-radio/</link>
		<comments>http://ephealy.com/2009/03/10/worldwide-dd-game-day-on-war-pig-radio/#comments</comments>
		<pubDate>Tue, 10 Mar 2009 13:03:18 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[gamerati]]></category>
		<category><![CDATA[WRPG]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=122</guid>
		<description><![CDATA[Help bring the excitement of Worldwide D&#38;D Game Day to your store; tune in to War Pig Radio and listen to gamers from around the world enjoying Dungeons &#38; Dragons.
War Pig Radio broadcasts great programming 24 hours a day so you don’t have to search for something interesting to play over your store speakers. Industry news, product reviews, and interviews with the people who create the things we love—you can find it all on War Pig Radio.
On March 21st, Gamers everywhere will be playing Dungeons &#38; Dragons and War Pig ...]]></description>
			<content:encoded><![CDATA[<p>Help bring the excitement of Worldwide D&amp;D Game Day to your store; tune in to War Pig Radio and listen to gamers from around the world enjoying <em>Dungeons &amp; Dragons</em>.</p>
<p>War Pig Radio broadcasts great programming 24 hours a day so you don’t have to search for something interesting to play over your store speakers. Industry news, product reviews, and interviews with the people who create the things we love—you can find it all on War Pig Radio.</p>
<p>On March 21st, Gamers everywhere will be playing <em>Dungeons &amp; Dragons</em> and War Pig reporters will be bringing their stories to you live via internet radio.</p>
<p><strong>War Pig: Radio for the Gamerati</strong><br />
Home Page: <a href="http://www.warpigradio.com/">http://www.warpigradio.com/</a><br />
POC, Ed Healy: <a href="mailto:warpigradio@gmail.com">warpigradio@gmail.com</a></p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/03/10/worldwide-dd-game-day-on-war-pig-radio/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Atomic Array Listener Survey</title>
		<link>http://ephealy.com/2009/02/28/atomic-array-listener-survey/</link>
		<comments>http://ephealy.com/2009/02/28/atomic-array-listener-survey/#comments</comments>
		<pubDate>Sat, 28 Feb 2009 20:14:07 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Moonstew]]></category>
		<category><![CDATA[Atomic Array]]></category>
		<category><![CDATA[podcast]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[statistics]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=159</guid>
		<description><![CDATA[I sent out an informal survey to some of our Atomic Array listeners. I&#8217;m still pondering what all the responses mean, but here&#8217;s the results so far:
(1) How did you hear about Atomic Array?
47%: Host mentioned it on message boards or in IRC
24%: Promotions
12%: RPG Podcasts.com
6%: Google Search for &#8220;RPG Podcasts&#8221;
6%: Heard promo on another podcast
6%: iTunes Search
(2) What was your first episode?
40%: Episode 001 (Colonial Gothic)
13%: Episode 005 (Interface-Zero)
10%: Episode 010 (Shadows of Cthulhu)
37%: Various Others
(3) How often do you listen to the show?
13%: Once, never again
73%: Every show
(4) ...]]></description>
			<content:encoded><![CDATA[<p>I sent out an informal survey to some of our <a href="http://atomicarray.com/">Atomic Array</a> listeners. I&#8217;m still pondering what all the responses mean, but here&#8217;s the results so far:</p>
<p><strong>(1) How did you hear about Atomic Array?</strong></p>
<p>47%: Host mentioned it on message boards or in IRC<br />
24%: Promotions<br />
12%: <a href="http://www.rpgpodcasts.com/">RPG Podcasts.com</a><br />
6%: Google Search for &#8220;RPG Podcasts&#8221;<br />
6%: Heard promo on another podcast<br />
6%: iTunes Search</p>
<p><strong>(2) What was your first episode?</strong></p>
<p>40%: Episode 001 (<a href="http://atomicarray.com/colonial-gothic-aa001">Colonial Gothic</a>)<br />
13%: Episode 005 (<a href="http://atomicarray.com/interface-zero-aa005">Interface-Zero</a>)<br />
10%: Episode 010 (<a href="http://atomicarray.com/shadows-of-cthulhu-aa010">Shadows of Cthulhu</a>)<br />
37%: Various Others</p>
<p><strong>(3) How often do you listen to the show?</strong></p>
<p>13%: Once, never again<br />
73%: Every show</p>
<p><strong>(4) How do you listen to the show?</strong></p>
<p>50%: Website<br />
43%: iTunes<br />
7%: RSS</p>
<p>Episode 011 (<a href="http://atomicarray.com/pathfinder-aa011">Pathfinder</a>) is by far our favorite among our regular audience.</p>
<p>I also learned that some people love the rants and the CthuLou segments from Episodes 010 (<a href="http://atomicarray.com/shadows-of-cthulhu-aa010">Shadows of Cthulhu</a> and <a href="http://atomicarray.com/cthulhutech-aa013">CthulhuTech</a>), but these also have a number of people that don&#8217;t care for them. The picks, on the other hand, aren&#8217;t as popular &#8211; but we didn&#8217;t receive any negative feedback on them, either.</p>
]]></content:encoded>
			<wfw:commentRss>http://ephealy.com/2009/02/28/atomic-array-listener-survey/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Save Mother Earth, Kill A Tree</title>
		<link>http://ephealy.com/2009/02/19/save-mother-earth-kill-a-tree/</link>
		<comments>http://ephealy.com/2009/02/19/save-mother-earth-kill-a-tree/#comments</comments>
		<pubDate>Thu, 19 Feb 2009 15:57:23 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[energy]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[humor]]></category>
		<category><![CDATA[power]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=162</guid>
		<description><![CDATA[Puget Sound Energy (PSE) sent me a mailer for their Green Power Program today. It&#8217;s a fairly straightforward program. You choose to switch the source your home (or business) uses for power over to renewable energy sources, in whole or in part, and agree to pay the added expense it costs PSE to provide this alternative.
Right now, I pay $0.10 per kWh. With this plan, I&#8217;d pay $0.1125 per kWh. A 12.5% increase.
I asked the PSE advisor what the average monthly power consumption was for homes of my size in ...]]></description>
			<content:encoded><![CDATA[<p>Puget Sound Energy (PSE) sent me a mailer for their <a href="http://www.pse.com/energyEnvironment/renewableenergy4/Pages/GreenPowerProgram.aspx">Green Power Program</a> today. It&#8217;s a fairly straightforward program. You choose to switch the source your home (or business) uses for power over to renewable energy sources, in whole or in part, and agree to pay the added expense it costs PSE to provide this alternative.</p>
<p>Right now, I pay $0.10 per kWh. With this plan, I&#8217;d pay $0.1125 per kWh. A 12.5% increase.</p>
<p>I asked the PSE advisor what the average monthly power consumption was for homes of my size in my area: 1,000 kWh. Mine: 579 kWh (yay me). So my average monthly bill is $57.90 right now, and would be $65.15 under the Green Power Plan &#8211; a $7.25 per month increase.</p>
<p>Not that big of a deal, really. I can go to Starbucks or Jamba Juice two less times each month and pay for that. I can safe Mother Earth _and_ lose weight. Good deal, right?</p>
<p>That&#8217;s not why I&#8217;m doing it, though. I&#8217;m not known for being an environmental champion, but I do recognize that developing alternative energy sources is important for us. It will not only help the environment and reduce our dependence on foreign sources of energy, but it&#8217;ll also push the technological envelope in ways we don&#8217;t (and can&#8217;t) realize right now.</p>
<p>Will it have a measurable effect on pollution in my area? I doubt it. Washington State is already fairly green &#8211; we are the &#8220;ever&#8221; green state, after all! Besides, to really solve the global environmental challenges we may face in the future, we&#8217;ll need some influence over the second and third world countries ( *cough* China *cough* India *cough* ). I doubt that me switching to wind power will accomplish that. What it may do, though, is add a little more incentive to solving the green energy issues domestically so that we can export that technology to our less advanced friends.</p>
<p>It worked in Africa with cell phones and cable TV. Why can&#8217;t it work with renewable energy?</p>
<p>You&#8217;re probably asking&#8230; &#8220;So what&#8217;s with the &#8216;Kill A Tree&#8217; thing?&#8221; Here&#8217;s the rest of the story:</p>
<p>So I sign up for the plan and the adviser says I&#8217;ll be getting a confirmation in the mail. I ask him if that is necessary. I mean, why do I need them to kill a tree to thank me for saving the planet, right?</p>
<p>&#8220;If I don&#8217;t send you out a confirmation, you won&#8217;t receive the quarterly program reports that detail the progress we&#8217;re making.&#8221;</p>
<p>&#8220;You mean, if I let you kill a tree to thank me for saving the planet, you&#8217;ll continue to kill more trees every three months to tell me how other people are saving the planet as well?&#8221;</p>
<p>Thankfully, he allowed me to opt out of both the confirm and the newsletter.</p>
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		<title>Targeted Ads for eBooks and POD</title>
		<link>http://ephealy.com/2009/01/06/targeted-ads-for-ebooks-and-pod/</link>
		<comments>http://ephealy.com/2009/01/06/targeted-ads-for-ebooks-and-pod/#comments</comments>
		<pubDate>Tue, 06 Jan 2009 21:55:00 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[advertising]]></category>
		<category><![CDATA[publishing]]></category>
		<category><![CDATA[technology]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=116</guid>
		<description><![CDATA[Modern online advertising technology (Google, Facebook, etc) allows an advertiser to target a specific demographic based on any number of criteria. As someone who manages advertising for a number of websites, one of the most important targeting criteria is geography. Service providers and retailers want to communicate with local clientele, not some random Joe.
This is great for websites, but how long will it take for this same ability to translate into other platforms?
Assume for a moment that I publish an eZine. I decide to sell a PDF edition and offer ...]]></description>
			<content:encoded><![CDATA[<p>Modern online advertising technology (Google, Facebook, etc) allows an advertiser to target a specific demographic based on any number of criteria. As someone who manages advertising for a number of websites, one of the most important targeting criteria is geography. Service providers and retailers want to communicate with local clientele, not some random Joe.</p>
<p>This is great for websites, but how long will it take for this same ability to translate into other platforms?</p>
<p>Assume for a moment that I publish an eZine. I decide to sell a PDF edition and offer advertising space to companies who want to reach my readers. If I’m a speculative fiction rag, I might sell a full page to TOR, but I’m not going to be able to land one for the local book shop. It’s not economically feasible for the local shop to purchase advertising that will only be relevant for a small subset of those it will appear in front of.</p>
<p>What if I could geo-target advertising, though? What if I could allocate a single page for ads relevant to the subscriber’s mailing address? I could then offer a low-cost advertisement to a number of local stores. Each store would only appear in those issues that were sent to subscribers living in their local market.</p>
<p>The same logic could be used for POD as well, with ads being determined by the demographics of the purchaser.</p>
<p>Geo-tracking would be very cool. Taken a step further, you could have an HBO advertisement that changes based on age or gender—Sally sees one for Desperate Housewives, while Sam sees one for Deadwood.</p>
<p>So tell me, is this technology available today? If so, point me at it.</p>
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		<title>If social media services want me as a user&#8230;</title>
		<link>http://ephealy.com/2008/06/06/if-social-media-services-want-me-as-a-user/</link>
		<comments>http://ephealy.com/2008/06/06/if-social-media-services-want-me-as-a-user/#comments</comments>
		<pubDate>Fri, 06 Jun 2008 13:56:39 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[BrightKite]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[Jaiku]]></category>
		<category><![CDATA[LinkedIN]]></category>
		<category><![CDATA[myspace]]></category>
		<category><![CDATA[Plaxo]]></category>
		<category><![CDATA[Pownce]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=148</guid>
		<description><![CDATA[I usually experiment with new technologies and services as they come out. I don&#8217;t like to tinker, for the sake of tinkering, though. I like to see what&#8217;s out there in case the new hotness will make my life easier. Because of this, even as I experiment, new products and services have a high barrier to overcome if they want me to patronize them in the end &#8211; the inertia of the current services I use.
I set up a MySpace account in a fit of boredom. The service had already ...]]></description>
			<content:encoded><![CDATA[<p>I usually experiment with new technologies and services as they come out. I don&#8217;t like to tinker, for the sake of tinkering, though. I like to see what&#8217;s out there in case the new hotness will make my life easier. Because of this, even as I experiment, new products and services have a high barrier to overcome if they want me to patronize them in the end &#8211; the inertia of the current services I use.</p>
<p>I set up a <a href="http://www.myspace.com/">MySpace</a> account in a fit of boredom. The service had already been out for some time &#8211; long enough to become notorious of the immaturity of the content. But it was also known for being a place for artists to self-promote. That interested me. MySpace was good, allowing me to reconnect with some people I would never have been able to keep track of. It was my at-arms-length social network, though. I&#8217;d fire off a friendly message now and again, or post on someone&#8217;s page, but I wasn&#8217;t too engaged.</p>
<p>When <a href="http://www.facebook.com/">facebook</a> came along, it held no appeal to me. What did I need another MySpace for? I had my answer soon enough as MySpace suffered from security breaches that resulted in tons of annoying spam. It got so bad for me that I signed up at facebook and told all my friends at MySpace that I was shutting down my account. I&#8217;ve never gone back, and don&#8217;t plan to.</p>
<p>A similar tale can be said for <a href="http://www.plaxo.com/">Plaxo</a> and <a href="http://www.linkedin.com/">LinedIN</a>, except in this case LinkedIN has proven to be such a valuable service that I have no incentive to migrate to Plaxo. And I&#8217;m loathe to maintain multiple account and profiles on networks with duplicate scopes. I&#8217;m sorry Plaxo, but LinkedIN is where I&#8217;m at, and you&#8217;re going to have to work really hard to convince me to give you the time of day.</p>
<p>And so we come to micro-blogging and <a href="http://twitter.com/">Twitter</a>. Twitter had me &#8211; hook, line and sinker. Like others, though, I&#8217;m getting frustrated by the <a href="http://failwhale.com/">little whale that couldn&#8217;t</a> (stay off my screen). I don&#8217;t think it&#8217;s the outages, though, that are driving people to seriously consider other services. While I have a sizeable cloud of contacts on Twitter, and I like simplicity of the service and the &#8220;personal news ticker&#8221; feel, it&#8217;s just text. Other services, like <a href="http://www.jaiku.com/">Jaiku</a> and <a href="http://pownce.com/">Pownce</a>, use MMS instead of SMS &#8211; making them a little more attractive because of the added functionality. The only things saving Twitter right now are the entrenched user numbers and the fact that the other services don&#8217;t (yet) have interfaces that are easy to use.</p>
<p>Take Pownce, for instance. If I had a <a href="http://www.twhirl.org/">twhirl</a> for Pownce, I&#8217;d be in heaven. <a href="http://powncemonkey.com/">Pownce Monkey</a> is OK, but there are many things that need to be tweaked before it&#8217;s a truly useful application. If Pownce would implement geo-tracking elements a la <a href="http://brightkite.com/">BrightKite</a>&#8230; Well, let&#8217;s just say that I wouldn&#8217;t shed a tear for Twitter.</p>
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		<title>Advertising: Illustrations</title>
		<link>http://ephealy.com/2007/12/08/advertising-illustrations/</link>
		<comments>http://ephealy.com/2007/12/08/advertising-illustrations/#comments</comments>
		<pubDate>Sat, 08 Dec 2007 12:58:06 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[advertising]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=113</guid>
		<description><![CDATA[“A picture is worth a thousand words.” If that’s true, then your advertisement’s illustration has an enormous amount of influence over the reader. If your illustrations support your product’s brand and encourage readers to buy what you’re selling, then they are doing their job. If, however, your illustrations repel the reader, or give a negative image for your brand, they are actively working against you.
Here are a few ways to make sure your illustrations are working for you, and not against:
(1) A great artist or photographer is only as good ...]]></description>
			<content:encoded><![CDATA[<p>“A picture is worth a thousand words.” If that’s true, then your advertisement’s illustration has an enormous amount of influence over the reader. If your illustrations support your product’s brand and encourage readers to buy what you’re selling, then they are doing their job. If, however, your illustrations repel the reader, or give a negative image for your brand, they are actively working against you.</p>
<p>Here are a few ways to make sure your illustrations are working for you, and not against:</p>
<p>(1) A great artist or photographer is only as good as the subject matter. You must have a compelling idea with which to grab the reader’s attention. Before trying to spec out an artist for your advertisement, spend a good amount of time refining the idea behind your advertising message.</p>
<p>(2) Few gaming publishers use photographs in their advertisements. This is unfortunate, since photographs attract more readers than illustrations—three times more.</p>
<p>(3) Keep your illustrations simple. Crowded scenes don’t pull the reader’s attention as well as those containing one central figure.</p>
<p>(4) Four color advertisements cost 50 per cent more, on average, than black-and-white. However, they are 100 per cent more memorable to readers.</p>
<p>(5) Illustrations with “story appeal,” elements that arouse the reader’s curiosity, are more successful at grabbing a reader’s attention. If you don’t have a story to tell, it’s best to focus on your product; make it the subject of your illustration.</p>
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		<title>Advertising: Headlines</title>
		<link>http://ephealy.com/2007/11/28/advertising-headlines/</link>
		<comments>http://ephealy.com/2007/11/28/advertising-headlines/#comments</comments>
		<pubDate>Wed, 28 Nov 2007 10:48:48 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[advertising]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=111</guid>
		<description><![CDATA[Your advertisement’s headline is the most effective tool, the most important element that will determine how effective your campaign is. Never advertise without a headline.
“On the average, five times as many people read the headlines as read the body copy. It follows that unless your headline sells your product, you have wasted 90 per cent of your money.”
- David Ogilvy, On Advertising
Include your product’s name in the headline. If you don’t, 80 per cent of readers (who never get past the headline itself) will never know what product you are ...]]></description>
			<content:encoded><![CDATA[<p>Your advertisement’s headline is the most effective tool, the most important element that will determine how effective your campaign is. Never advertise without a headline.</p>
<blockquote><p>“On the average, five times as many people read the headlines as read the body copy. It follows that unless your headline sells your product, you have wasted 90 per cent of your money.”<br />
- David Ogilvy, <a href="http://www.amazon.com/gp/product/039472903X?ie=UTF8&amp;tag=ephealycom-20&amp;link_code=as3&amp;camp=211189&amp;creative=373489&amp;creativeASIN=039472903X"><em>On Advertising</em></a></p></blockquote>
<p>Include your product’s name in the headline. If you don’t, 80 per cent of readers (who never get past the headline itself) will never know what product you are advertising.</p>
<p>The best headlines promise the reader something—nostalgia, quicker play, lots of action. What are you promising your customers? Communicate this promise, somehow, in your headline.</p>
<p>If you have news to tell, place it in the headline so that customers will read it, don’t bury in the body of the ad where it will go unnoticed. Headlines with news in them are 20% more likely to garner a response from customers. If you have a new product to release, this is prime news and you should place that information in your headline.</p>
<p>Certain words engender consistent responses from readers. <em>Introducing</em> tells your reader that your product is something new and entices them to read on so they can learn more about it. <em>Now</em> has a sense of immediacy about it, focusing the reader’s attention on your headline and drawing their attention to the message you are trying to convey. They appear regularly in advertising for a reason: they work.</p>
<p>Write plainly. Puns and double meanings may show how agile your intellect is, but they are counter-productive. Your advertisement has to compete with a host of other content for the reader’s attention. Broadcast what you want to say in language that is easy to understand.</p>
<p>The magic number of words in a headline is ten. Anything longer and the readers are unable to digest what you are trying to tell them.</p>
<p>If you want to read more about writing headlines, pick up a copy of <a href="http://www.amazon.com/gp/product/0130957011?ie=UTF8&amp;tag=ephealycom-20&amp;link_code=as3&amp;camp=211189&amp;creative=373489&amp;creativeASIN=0130957011"><em>Tested Advertising Methods</em></a> by John Caples.</p>
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		<title>Advertising: Tracking Effectiveness</title>
		<link>http://ephealy.com/2007/11/27/advertising-tracking-effectiveness/</link>
		<comments>http://ephealy.com/2007/11/27/advertising-tracking-effectiveness/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 18:15:36 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[advertising]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=108</guid>
		<description><![CDATA[One of the most important elements of an advertising campaign is the mechanism you establish for measuring its effectiveness—what you do to make sure you known how well the advertisement translates into sales.
Ad campaigns do not operate in a vacuum. Customers will hear about your product from other sources; they will read about it on your website, see it in the catalogues of online retailers, read comments from other customers on gaming forums, and thumb through it at their local gaming store. You need a mechanism for segregating your advertising ...]]></description>
			<content:encoded><![CDATA[<p>One of the most important elements of an advertising campaign is the mechanism you establish for measuring its effectiveness—what you do to make sure you known how well the advertisement translates into sales.</p>
<p>Ad campaigns do not operate in a vacuum. Customers will hear about your product from other sources; they will read about it on your website, see it in the catalogues of online retailers, read comments from other customers on gaming forums, and thumb through it at their local gaming store. You need a mechanism for segregating your advertising effectiveness from the influence of these other sources of information.</p>
<p>Customers love promotions and special discounts. Even a marginal reduction in price can be a powerful incentive to induce customers to buy your product. This is also a great way to gauge the effectiveness of your ad campaign.</p>
<p>Establish a unique promotional code customers can use when purchasing your product from an online store. Only place this promotional code in your advertisements, and in no other place, so as not to dilute the value of the feedback you will get from related sales. This is probably the best method when using print advertisements, such as in magazines or direct mailings.</p>
<p>If you don’t have the ability to create promotional codes, create a separate product page in your online store dedicated to the promotion. Place the URL to this special page in your advertisement, but no other place. This way you’ll know that sales generated from that page are the direct result of your advertising campaign.</p>
<p>Special URLs are a must when using online ads. You need to know which purchases are the result of a customer clicking on that banner. If you are placing multiple banners on different websites, or on different sections of a given website, create a different target URL for each placement. This will tell you which placements are performing the best. You can always aggregate the sales from each later on, to give you a picture of the overall effectiveness of the campaign.</p>
<p>Direct mailings or magazine inserts are also useful for measuring an advertisement’s effectiveness. The number of returned cards will give you a direct read on your customer base. These methods also allow you to ask for a small amount of personal information from your customers, so don’t pass up the chance. At the least, you’ll be able to build a database of names and addresses of people interested in your products—prime targets for future offerings.</p>
<p>Another advantage of direct mailings and magazine inserts is that customers could use them as coupons at their local gaming retailer. I am not familiar with any recent attempts, within the gaming industry, to use coupons on the retail level. It is something to consider, however, and I would be very interested in hearing from publishers who have tried this approach.</p>
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		<title>Advertising Campaign Planning</title>
		<link>http://ephealy.com/2007/11/27/advertising-campaign-planning/</link>
		<comments>http://ephealy.com/2007/11/27/advertising-campaign-planning/#comments</comments>
		<pubDate>Tue, 27 Nov 2007 12:00:34 +0000</pubDate>
		<dc:creator>Ed Healy</dc:creator>
				<category><![CDATA[Featured]]></category>
		<category><![CDATA[advertising]]></category>

		<guid isPermaLink="false">http://ephealy.com/?p=16</guid>
		<description><![CDATA[If you are a publisher, why do you advertise? When you spend money on an ad, what are you hoping to accomplish? Do you regard advertising as entertainment? Art? Do you want people to look at your advert and tell you how creative you are?
These are counter-productive goals, and a waste of your money. However, far too many of the ads out there fall into this category. Advertising is how you educate potential customers about your product; it is not art, but a means to disseminate information. The goal should ...]]></description>
			<content:encoded><![CDATA[<p>If you are a publisher, why do you advertise? When you spend money on an ad, what are you hoping to accomplish? Do you regard advertising as entertainment? Art? Do you want people to look at your advert and tell you how creative you are?</p>
<p>These are counter-productive goals, and a waste of your money. However, far too many of the ads out there fall into this category. Advertising is how you educate potential customers about your product; it is not art, but a means to disseminate information. The goal should be for the reader or viewer to find the advertisement so interesting that he buys your product.</p>
<p>Here are some things to keep in mind when planning an advertising campaign:</p>
<p>(1) The wrong advertising can actually reduce the sales of a product. Don’t believe the people that say all advertising increases sales to some degree. It doesn’t. An ad campaign that turns customers off to your product actively undermines your efforts to get them to buy it. It is better not to advertise, than to advertise poorly.</p>
<p>(2) Do some homework. Look at some of the advertisements that other publishers have used to market similar products and find out, if at all possible, how successful those ads were. Did they generate sales? How many?</p>
<p>(3) Talk to some customers. Ask them to look through some ads and give you feedback. Note the types of ads ‘spoke to them’ and why. Emulate those things in your ad campaigns that worked; ditch the rest. Find out those things that draw a customer to your product. What is the promise you can make to a potential customer to get them to buy your product?</p>
<p>(4) Properly position your product. What is your target audience? If you are publishing a game for mature audiences, speak to them in terms they understand and respect. The hobby gaming industry is not homogenous. There are many different types of gamers, who play many different types of games. Don’t try to advertise to all of them at once, with the same product. Target your advert to those potential customers who are most likely to want to buy your product. If you want to target a different demographic, make a different game.</p>
<p>(5) Image is everything. It is your product’s personality, and made up of the product’s name, how you package it, its price, the nature of the product, and yes… the style of its advertising. Every advertisement you run for a given product should contribute to the brand image. Every advertisement you run should consistently project the same image. Customers buy a product for its image as much as they buy it for its merits. Be consistent with your image, and if it resonates with your target audience, you will continue to see sale after sale.</p>
<p>(6) The hobby gaming industry is filled with products that are similar to each other. All you can hope to do with your advertisements is explain the virtues of your product more convincingly than the next company, and to differentiate your offerings by the style of your advertising. You do not have to convince customers that your game is the best, only that it is good. Put your best foot forward, and focus on your product’s strengths. If a customer feels that your product is good and feels uncertain about someone else’s, he will buy yours.</p>
<p>(7) Measure how well your ad campaigns work. You will never know if your ad campaign is a stinker unless you can get feedback as to its <a href="http://ephealy.com/2007/11/27/advertising-tracking-effectiveness/">effectiveness</a>. Have sales climbed, and is that increase due to the ad campaign? If so, stick with what works. If not, go back to the proverbial drawing board and create something that does. Remember my first point…</p>
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