Last week was hectic. I’ve been trying to nail down as many projects as possible, so that I can focus on more profitable endeavors. There’s a conspiracy to keep me unfocused, though – a little time wasted here, some spinning of wheels there. On top of it all, the internet was been notoriously unreliable here in Bulgaria. I’ve driven over 5 hours this weekend, just so I could get materials in to publishers by deadlines. Hectic.
What have I been working on lately?
Poor Wizard’s Grimoire
I wrapped up my edit of the third book for the Colonial Gothic RPG by Rogue Games. This was the first time I’ve worked with James and Richard. I loved every minute of it. Professional, communicative, open – you can’t beat that, when comes to game publishers. I’m looking forward to working with them in the future. Expected release: August 2008
Dungeon Crawl Classics #55: Isle of the Sea-Drake
This was my first editing gig for Goodman Games. I enjoyed the work, but issues with my email and internet played havoc with our ability to communicate. The book is in, though, leaving me anxious to hear feedback about my comments. In the meantime… Expected release: August 2008
PC Pearls: A Collection of Character Inspiration
With the success of GM Gems, Goodman Games was keen to do a follow-up product. This time, my fellow Cabbages have decided to go with a book for players. Unlike the first book, I barely contributed to this one. I was just too busy. I will be curious to see how this one turns out. Expected release: August 2008
My bowling outing with the crew at Haemimont Games went well. They’ve hired me to do some work on an as-yet-announced computer game, set to be released in late 2009. It my first gig working solo for a computer company, so I’m glad I have a very minor portion of the game. I hope it goes well.
The Kobold Quarterly website now has an email newsletter sign-up, and an RSS feed via FeedBurner. Issue #5 is about to pop, as well. I finished up linking the advertisements this weekend, in fact. I know I say this a lot, but KQ is just getting better and better. Every issue surpasses the last one. If you aren’t a subscriber, you’re missing out.
While Kobold Quarterly is for consumers, GameBuyer is for retailers and distributors. The deadline for the July issue is right around the corner. If you’re a publisher with a print product coming out in July, make sure you get with Aldo at Impressions, so your product can make the next issue.
Rone and I are gearing up for the second episode of the… “Official Podcast of Sinister Adventures.” We’ll be talking with Nick a bit, but we’re also hoping to have a special guest on the show as well. Anyway, things are going well with Sinister Advertures, so I’m confident we’ll be podcasting for them for some time to come.
Right now, I’m working on a mock-up of the website I want to use for my next podcasting project. It’s a gaming podcast, so if you have a product you’d like to pimp – let me know. I’m hoping that AA Episode 001 will be out by June 15th. Darrin Drader will be the guest, and we’ll be talking about Reign of Discordia, the space-opera setting he created for RDP.
Advertising and Virtual Worlds at GenCon
I’ve been asked to give two seminars at GenCon this year. One is on Friday, and deals with how advertising can be used to support your brand. The second is on Saturday; Mike Stackpole and Ryan Dancey will be joining me to discuss virtual worlds (Second Life) and MMOs (Eve Online).
Tags: weekend review